Kelari's Malediction feeling very underwhelming

Compared to the other command skills this one struggles on way to many fronts to be even usable as a secondary skill for when you need a damage burst.

The bugs behavior makes them waste a lot of their damage, they dont actively search enemies, just cluster up and explode wherever you click even when the first one already killed the enemy. It would feel so much better if they spread out over a larger area and only group up if its the only target available.

They also dont really have a place for me to use, their tiny AoE makes them unsuitable for clear, where I do have plenty of corpses available. But during Bossfights where I would need their single target the most I dont have reliable corpse access.

Then the 3rd Point, damage delay. First you have the cast animation for the command, then they take a long time to walk up to their location and then take even more time to charge up for their explosion, combined with their small AoE faster mobs can just move out of the area entirely.


I tried to make a build around these Bugs work but even after a bit of testing their behavior combined with their small AoE and delay to get to the damage this skill sadly falls flat compared to the other options, even tho in concept it would be really cool to build around.

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The main improvements I'd hope for are better minion behavior so they spread out in the general direction of the command and explode much faster, a bit of movement speed and AoE would also help a lot.

Or just make it completely passive not even needing a command, that way it kinda works like a Herald Skill for minions, passively boosting group clear.
Last bumped on Jan 3, 2026, 10:57:59 AM

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