Ascendancies in PoE 2 feel worthless!

Forget the weak passive tree that is not giving nearly as much as equipment. I do not see the point in current ascendancies, what is the vision?

You have pathfinders ascendancy running sorceror caster builds.
You have sorcerors ascendancies playing crossbows/quiver.
You have everyone playing talisman/druid shapeshifting without being a druid.

What is even the point?

I mean maybe I should not ask too much questions after seeing Int Stacker Juggernaut that scales dmg and attack speed via accuracy that scales via int in 3.27 PoE 1. Having int increases accuracy, attack speed, damage, and hp pool. All at the same time. That is peak game design vision we could not have imagined before.

Path of Exile is supposed to be an ARPG. ARPG is ROLE PLAY GAME. So where is the said Role Playing factor here? Where are the archetypes of the builds? Caster - Mage of all kinds, Summoner, Warrior (tank, barbarian, duelist), Dex character - daggers/bows/traps, those were supposed to be archetypes. Builds like armourstacker, mana stacker, int stacker, str stacker, dex stacker, where are those?

This game just feels empty, unfulfilling and dull.
Last edited by GODOFWARSANCHEZ#4574 on Jan 4, 2026, 7:12:40 AM
Last bumped on Jan 4, 2026, 5:04:14 PM
Path of Exile has always been about freedom of character customization.
The Whole point is that you can have random builds like a ranger playing spark or a sorceress playing mace.

Now some combinations obviously won't sync as well as others..
I dont see how the Ascendancies are worthless though, most of the time when I get my ascendancy stuff, I get a massive power up , either to damage , or survival or utility.

Not sure how that's worthless.
Last edited by ZaruenVoresu#5823 on Jan 4, 2026, 7:19:29 AM
+1 I don't feel Ascendancies too

For example in poe1 you have:
1) Templar: Pursuit of Faith - which is so big for Totem Builds, you wanna playing totems, then 90% wil be Templar pick exactly
2) Trickster: Escape Artist - which is so nice scaling with ES / Evasion Rating defense; Soul Drinker - exclusive leeching ES even you gonna it to max, effect isn't removed
3) Assassin - maximalizing crit chance, poison dot Builds oriented, it's a bit squishy Ascen, but for starting on Cast on Crit Builds is great.

In poe2 for example Druid even don't have Shape Shifted oriented Ascen, which feels so bad ;/
Last edited by Kaczuś#2032 on Jan 4, 2026, 7:26:10 AM
Insane take tbh. Ascendancies are by far the largest power jump in the game. haha.
well you used the example of a class with a missing ascendancy.... not very fair considering druid is still unfinished. ( also most likely missing a lot of druid skills considering how few there currently are..)

and by feels bad I assume you mean feels unfinished, cuz druid right now is one of the stronger classes.. so they are definitely not weak.

Ascendancies have always been build changing for me... You must be doing something wrong than.
I disagree with your view.

The fact that ascendancies aren't "hard locked fantasy classes" is a big plus for creativity, want to play a poison mage, go pathfinder, oh lich doesnt lose life if it has ES and that synergises with rage, cool! Want to to play a regular bow deadeye go for it, there is no limit to player creativity that's whats most important.

You can play "archtypes" if you want to, i mean most liches go minions or chaos dot, most titans use maces it's not like you don't have options to role play
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Path of Exile has always been about freedom of character customization.


Then why is POE 2 full of skill conflictions.
"
Path of Exile has always been about freedom of character customization.
The Whole point is that you can have random builds like a ranger playing spark or a sorceress playing mace.

Now some combinations obviously won't sync as well as others..
I dont see how the Ascendancies are worthless though, most of the time when I get my ascendancy stuff, I get a massive power up , either to damage , or survival or utility.

Not sure how that's worthless.


There is so much player customization that there are literally

2-3 playable/viable skills in the entire league. Open PoE ninja sort by skill.

There are less variety in builds than there are ascendancy classes.

Instead of having 2-3-4 different archetypes/builds per ascendancy, you have half of your playerbase play CoC Comet and other half play another skill.

Previous two leagues? 90% of players playing lightning arrow or lightning spear, how many ascendancies there were?

There are more ascendancy classes that actual builds, which is direct proof that ascendancies are meaningless/worthless.

The difference between ascendancies is literally, one runs a bit faster, another has slightly higher ES pool. Just few passive skill points.
Last edited by GODOFWARSANCHEZ#4574 on Jan 4, 2026, 10:34:33 AM
"
I disagree with your view.

The fact that ascendancies aren't "hard locked fantasy classes" is a big plus for creativity, want to play a poison mage, go pathfinder, oh lich doesnt lose life if it has ES and that synergises with rage, cool! Want to to play a regular bow deadeye go for it, there is no limit to player creativity that's whats most important.

You can play "archtypes" if you want to, i mean most liches go minions or chaos dot, most titans use maces it's not like you don't have options to role play


No it is not a plus in creativity, it is just a swamp of a boredom, and mess. Lack of clear game design, lack of give and take, lack of opportunity cost, lack of logic, same as int stacker juggernaut. The game loses its RPG appeal completely.
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vexorian#9572 wrote:
Insane take tbh. Ascendancies are by far the largest power jump in the game. haha.


You are confusing games maybe, in PoE 1 ascendancy gave me 10x DPS and literally enabled my build.

In PoE 2 ascendancy does not feel impactful enough.

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