New idea/suggestion for the Temple

I believe the core idea of the Vaal Temple: allowing users to build their own custom dungeon and then play through it, is great. But the thought that building a giant snake path to print divines being the optimal way to play it is obviously terrible. So here is what I would suggest as a completely new way to execute the mechanic, without having to implement new features:

- The goal should be to reach the pinnacle boss of the Temple: Atziri. She should have the chance to drop the best loot from the temple (valuable lineage gems or uniques). Think of it as a chance to get Garukhan's Resolve or Rakiata's Flow, or Headhunter. This could be straight drops from her or rooms with those rewards that you could add to your temple after defeating her.

- Now here is the fun kicker: by building your temple with certain rooms on the path to Atziri, you could manipulate the odds of her having a certain type of loot. Think of it, as an example, as if your path has Smithy and/or Golem Works, then you increase the odds of a rare unique (like Headhunter). But if you build the path instead with Sacrificial Chamber or Alchemy Lab, then higher chance of rare Lineage gems. These are just examples, devs can decide what best combination of rooms would work better.

- More of these rooms would increase the odds but with diminishing returns, so building a huge snake would eventually not be advantageous. Reaching Atziri quickly and rolling the dice faster might be better, after a path you are happy with to target your desired loot.

With this simple approach, users would have agency and the choices while building the temple would impact their chase of certain loot, and they would be encouraged to run the temple again and again.

Last bumped on Jan 4, 2026, 5:47:30 PM

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