Temple Suggestion - Room Card QoL Improvements

https://ibb.co/6RCwfvWq

Right now its either trial and error or you look at the cheat sheet the community made for connecting buildings and paths. This is unintuitive. Yes, I understand how it works, but the current design forces people to randomly place or research when simple tooltips can fix this.

Suggestion (UI/QoL)

- Each building card tooltip would show which buildings can connect.
- Each building card tooltip show which buildings upgrade it.
- Path cards would tell you they only connect to path cards but anything can connect to an open path.
- Path cards also tell you that a generator can run across them to power other buildings.
- The generator card tooltip should tell you that multiple generators stack. Many people don't know that 2 generators can make all the Golemworks on a path immediately go to tier 3.
- Architect spot tells you that defeating the architect will destabilize many more rooms.
- Connecting to Atziri's portal card from the Architect should light up Atziri's chamber showing that its accessible. When the portal is not connected, a locked border should appear on Atziri's spot. I know the tooltips display this, but progression-wise for UI this would look better.
- If Atziri's portal is connected and Atziri's royal chamber is connected, you should be able to use the portal to directly go to the chamber. I'm baffled that this isn't a thing (or I'm blind).
- When hovering over the button to close a temple, tell the player before closing the amount of rooms that will be attempted to be destabilized. This number will not include rooms that will destabilize when used (such as restricted rooms or a used up treasure room).

Changes that make sense
- Make spymasters assassinate commanders to level up instead of other spymasters. This makes more thematical sense as well as intuitively implying why you don't want them in the same chain (due to them changing the barracks).

- Path cards should count towards the total room destabilization count. So path cards should also count as fodder.

Right now the number of path cards you get is directly impacting whether its possible to even mathematically progress past 40-45 rooms on a non-legacy temple (28-35 rooms pre hotfix 14 if you weren't locking a single chain). If this change is made the stated "60 rooms" sustain would actually be possible on a non-legacy temple. And people wouldn't feel horrible when getting path cards.
Last edited by Zinqf#0664 on Jan 4, 2026, 7:34:48 PM
Last bumped on Jan 4, 2026, 7:33:06 PM

Report Forum Post

Report Account:

Report Type

Additional Info