Suggestion to Improve mid-league Nerf Decision Making
|
Dear GGG,
It is really obvious that you are failing to understand the potential problems with your changes during a league mechanic. I will provide a list that you should always ask before changing the league mechanic. 1. Never ever turn something less valuable if it already run more than 3 days. No life gamers benefit it fully creates an economy gap between casual gamers unless it is literally breaking servers or else. Even if you had to make ask yourself is there any other workaround. 2. If you have to make some build or league mechanic less valuable in mid league communicate it with your players first by creating a poll in game where players actually decide whether to apply it or not. This will help you to manage your stress aswell. 3. This patch is the best patch I've ever played. You finally fixed the performance and I am the happiest guy ever. And temple mechanic is genius, I can't stop designing my temple theoretically and I really enjoy it. I still haven't been able to put up more than 40 rooms but hey, this is very healthy. Instead of blocking the progress you should think of other ways and actually enrich the combinations. Please please please don't murder this genius end game mechanic but make it more interesting with allowing more combinations with 3-4 room combinations. A little bit combo visual help with highlights will be really helpful. And as your previous mistakes dont let a single misclick ruin 200 hour game play. Have some ways of fixing it even if it is too expansive. (a currency which is rare and maybe only drops from Atziri ? So casual train runners cant farm it but when they ruin they have to buy it from the market, this will also help with the all temple idea that Atziri is the main goal) 4. Respect in game economy. If something is too OP make the others a little bit better aswell do not ruin the good thing, instead help the other guys loving other mechanics so they don't feel abandoned. There are insanely good analyzers and testers doing all the comparison stuff with hourly or run based periods. Take a breathe and instead of doing bad, do good. And when a new league comes just proportionally nerf them back down so the in game progress doesn't feel that easy. Right now it is impossible to get a temporalis because of so many rich players hoarding it. Make the drops a bit easier so casuals can also have some glimpse of hope to get it. 5. Have a good communication with your player base. Some influencers who are trying to do other mechanics gets frustrated and butchers your reputation because what they were working on becomes useless and their all work goes to garbage. This can be avoided by applying rule 4. Make their strategies better and don't let your player base influenced by only influencers. This is really hurting you. I know how much stress you guys might be having right now. Create an in game Poll where every players can actually shape the game. They will feel much appreciated. Hell you can even let players add options to polls. It is just a text, should be easy maintain and serve. I really gave my time to think to fix some problems I observed during my humble 1500 hour game play. You are about to fall of a cliff and you only need have a better decision making. Hire someone, you need it, don't be arrogant. Last bumped on Jan 5, 2026, 3:51:45 AM
|
|










