Temple going core suggestion

I have a suggestion how the Temple can go core (which most likely will anyways).
Reduce the number of tiles (currently we have 9x9 - 81, make them 7x7 - 49) maybe nerf a bit the currency drop also.
Buff`Atziri (make fight harder but more rewarding).
I believe with those two simple changes players will have the ability to decide - either they want to farm Atziri for her loot or they want to ignore her and build a so called 'Snakes' in order to chase currency, bases etc.
Last bumped on Jan 6, 2026, 2:03:08 PM
temple needs to be heavily adjusted down

smaller temple would be ideal (yes, players should be rewarded for running it, but not at the levels they are now with giant snake)
"
tdonov5#2743 wrote:
temple needs to be heavily adjusted down

smaller temple would be ideal (yes, players should be rewarded for running it, but not at the levels they are now with giant snake)


Exactly, since now what ppl are doing is run 2/3 maps in order to get their crystals and then spend 20/30 mins in the Temple since its massive - lowering the rooms count should most likely solve this as well i think (considering they will implement some more thingies for the endgame next patch) so the Temple will be a fun kind small interaction that will make you have some different experience when you want to 'rest' a bit from mapping and also will not be that mandatory to do since it will drop less thingies - at least that's my take

Report Forum Post

Report Account:

Report Type

Additional Info