1/6/2026 still no checkpoints in temple

imma just keep making daily posts until GGG hotfixes in more checkpoints

hahaha
Last bumped on Jan 7, 2026, 11:11:55 AM
Support issuing a single community member a temporary forum suspension for spam isn't something that the Game Designers and Producers would even be aware of - let alone something they would take into account. But, hey - you do you.
GGG do not offer first-party Technical Support.

Free Technical Support guides are available here: https://www.poecommunity.help

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Sarno#0493 wrote:
Support issuing a single community member a temporary forum suspension for spam isn't something that the Game Designers and Producers would even be aware of - let alone something they would take into account. But, hey - you do you.


I did this exact same thing in 0.1 until we had a waystone tab :D
correlation != causation

If you write duplicate posts every day demanding that GGG doxxes all of their employees, they're not going to one day decide to give in just to bring your crusade to an end. It won't make any difference whatsoever tbqh. The only thing you achieve is annoying other people posting on the forum.
GGG do not offer first-party Technical Support.

Free Technical Support guides are available here: https://www.poecommunity.help

No ads, trackers, or other weird stuff.
"
imma just keep making daily posts until GGG hotfixes in more checkpoints

hahaha


Checkpoints is such a bad solution. It's the reason why we still have these awful maps throughout campaign and endgame. Instead they need to do some rework on the temple so it isn't so massive at the end.
This is a fun one, cause they're doing it to themselves

The reason your temple has no checkpoints is the snake/ring build style.
Temples create checkpoints in rooms that don't link to any others, if you don't have any of those... congrats, no checkpoints

Try it, stick one room (that you're ok with destabilizing) off to the side of your main ring. assuming its not linked to the start room(there may also be a min distance from start, so put it a little down the ways) - i'll bet dollars it has a checkpoint

That's the cost of optimal construction - you're breaking ggg's destabilization logic, but that's the same logic used for checkpoint placement
They could've simply made it so that we can go out and back in through a portal and not having to enter through the stupid door each time...
"
This is a fun one, cause they're doing it to themselves

The reason your temple has no checkpoints is the snake/ring build style.
Temples create checkpoints in rooms that don't link to any others, if you don't have any of those... congrats, no checkpoints

Try it, stick one room (that you're ok with destabilizing) off to the side of your main ring. assuming its not linked to the start room(there may also be a min distance from start, so put it a little down the ways) - i'll bet dollars it has a checkpoint

That's the cost of optimal construction - you're breaking ggg's destabilization logic, but that's the same logic used for checkpoint placement



I know about that tech, and also what you dont mention is that if you do that you have to actually click the checkpoint, simply walking past it wont trigger it, so even that system is bricked. They just need to fix checkpoints and portals in temple full stop.

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