Feedback about Idols (I really like them, but)

The fun:
--- initial hunt for idols is fun (loot/gamble), because it quickly and heavily alters variables for a specific mechanic you enjoy doing the most (blight, betrayal, exiles, etc.)

--- its nice being able to swap them out without needing any respecs.

--- it is another area for build minmaxxing and changes to the variables can result in a lot of fun "wtf" moments when you really push some variable to its limits.


The not fun:
--- once you have a lot of idols, idol management is a chore (affix reading simulator). You might say - thats the entire game, I disagree - Atlas did not have this problem because in large part it was visual, at a glance you could say what was where.

- Suggestion A: Make idols visually change depending on types of affixes they have, split the idol icon into 4 and tint/shape them to corresponding game mechanic for those affixes. We have that for influenced items (shaper/elder/etc.) Why cant we have that for idols ?

- Suggestion B: Give more idol set slots in the map device (3 is NOT ENOUGH). Make it so you can unlock more slots via atlas progression. Even for a single mechanic you can have multiple idol sets (e.g. ritual - idol set to farm deferrals, and a set to collect deferred).

- Suggestion C: Create atlas which is slottable with idols (basically cluster jewels for atlas).

- Suggestion D: Considering above atlas + visual idol influence, have only 2 affixes possible per idol, but also give ways to slam crafts on them (specific idol orbs perhaps, maybe as rare as chaos orbs).


--- Lack of idol affinity for stash tabs (understandable, idols are temporary experiment)

--- Only 3 idol set tabs in map device (already mentioned above)



The final verdict:

Implement a mixed variant: Atlas + Idols (basically cluster jewels for atlas)
Add this to POE 2



Thank You
___
Hoo there wanderer...
Last edited by Henide#3803 on Feb 6, 2026, 4:34:06 AM
Last bumped on Feb 9, 2026, 8:08:35 AM
I also feel that this would be the way if these were to be implemented into main game.

Atlas tree and some idols on top to really dive into something that you are most particular about.
POE2 should be the ruthless vision experience and POE1 should be the zoom power fantasy sandbox to capture both audiences.
I petition to return all the fun stuff that was removed or nerfed over the years back into POE1.
Yeah, idols as jewel sockets in the tree would be good.

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