Failure of Keepers - nerfs and the tree
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The general voice from this league was that ground loot was very bad and players felt unrewarded for their time spent mapping.
But why is that? Because of nerfs? Well, yes and no. Nerfs are just one part of the equation. Farms directly impacted by nerfs: -Rogue exiles -Abyss barrels -Alva + Evolving Shrine -Risk scarab stacking -Everything else in a lesser degree due to explicit map modifier reduction Farms impacted by the Breach graftblood tree being too strong: -Expedition and ground currency - fusings became worthless almost instantly, as it was stupidly easy to print 6-links out of the tree -Rog crafting, bar shipping for well-rolled rares - rares from the tree were even better rolled, they were stupidly good. -Essences, harvest juice, fossils and resonators - your main sources of crafting starter rares, completely replaced by tree 3xT1 item printer -Ritual and Harbinger because of ease of producing premium fractured bases. You could set the tree to print basically any fracture you want in a remarkably low number of attempts. These fractures even had lucky numerical rolls. It applied "lucky divine" craft from old Harvest ffs. This doesn't even exist in this game since Kalandra league exalt-divine switch. Fracturing orb retained marginal value for niche uses - cluster jewels, exotic affixes, exotic bases. That's it. Any core affix pool from core bases - you bet your ass to get it from the tree. This game has a number of league mechanics that are either loot printers OR crafting resource generators, they exist in a balance with eachother. The tree replaced SO MANY OF THEM. So what you were left with? -Bossing -Strongboxes...again. Yaaaawn. -Uber juiced Blight...again. -Kingsmarch mobile-style wait game. Yikes. -Heist? One of very few mechanics that got buffed, gold chests help a lot...to fuel freaking Kingsmarch lol. It's not just nerfs. It's a massive reduction in viable farm diversity. Even delirium / simulacrum sucked cos this is tile based mechanic and rewards like essence or fossil are terrible. Great league for SSF though. Terrible league for SC trade. I really want to get back to mechanics like TOTA. It's fun, it's rewarding, but it doesn't replace other farms. TOTA existing didn't made deafening essences worth 0,5c each. Last edited by Esubane#6099 on Feb 11, 2026, 8:37:58 AM Last bumped on Feb 11, 2026, 8:35:46 AM
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