Graftblood reward balance is completely out of whack
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I just killed the most insane juiced map T16 Vruun that took forever to kill (4 deaths, holy)... 636 graftblood. No uniques, no wombgifts. Six hundred thirty-six.
Meanwhile, a joke (if long) in-map encounter defending whatsherface rewarded 930 graftblood, and mediocre but better loot (basically always a wombgift and then some). Meanwhile, the most basic T14 (if long) Hive encounter, rewarded 4500 graftblood, uniques, and a crazy amount of loot at the end. P1 SSF Phrecia: 93 Oshabi KF P2 SSF FateOTV: 89 Spark PF P1 SSF Keepers: 97 Earthshatter JUGG P1 char archive: view-thread/963707 Last bumped on Feb 12, 2026, 1:10:49 AM
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To be fair, hives are much more rare.
I don't know the exact numbers, but I'd estimate it at 10% hives / 40% defenses / 50% breaches, and inside breaches about 20% vruun and 80% yellows (above 68). It isn't abnormal for a league mechanic to only marginally increase its payout at higher area levels. Beastiary for example you are almost as well off just blasting them rapidfire in tier 1 as trying to do maps at max tier, since most of the high value beasties spawn anywhere 68 or higher, and a significant amount of the base revenue comes from yellow beasties. |
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low quant. at 200-300 you get 1200-1600 graftblood. not sure if pack size has an effect. for hives i dont think ive ever dropped below 10k on a ten modded map.
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leagues over, GGG doesnt care
“Freedom is what we do with what is done to us.”
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