Suggestions for 3.28 Bloodlines Ascendancy class

This is the kind of talents I would like to see, hoping it gives ideas to GGG.

Some of them will maybe look generic or uninspired but they more or less fit what you would expect from their theme and we can only have one bloodline.
Balance is not perfect, numbers are subject to changes.


SHAPER
3 Branches
1
"Shaping the Elements"
3 variants
-"Core of Stars"
50% of Physical Damage as Extra Fire Damage
-"Body of Ice"
50% of Physical Damage as Extra Cold Damage
-"Charged Nucleus"
50% of Physical Damage as Extra Lightning Damage

small node, 25% increased effect of non-damaging ailments

2
"Eternal Disarray"
Gain 30% of Elemental Damage as Extra Chaos Damage with a Shaper Item Equipped

small node, +15% to chaos resistance

3
"Sublime Power"
+1 to maximum Power charge
regenerate 10 mana per second while at maximum power charge

small node, +4% increased Critical Strike Chance, multiplier and damage per power charge


ELDER
3 Branches
1
"Echo of the void"
Your damaging spells have a 20% chance to instantly repeat

small node, 8% spelldamage and cast speed

2
"Assistance from the void"
3 variants
Summon a Tentacle fiend every 2 seconds, lasts 8s, maximum 4 tentacle fiend for 4x25% auras effects
Tentacle fiend acts as an untargetable totem that grants a long range, stacking aura buff (more or less like Breathstealer auras)
-"Rushed Tentacle"
6%->24% increased action speed aura
-"Prismatic Tentacle"
6%->24% less elemental damage taken aura
-"Armored Tentacle"
5%->20% addtional physical damage reduction aura

small node, 10% chance to gain phasing on hit

3
"Emptiness Swiftness"
+1 to maximum Frenzy charge
prevent +5% of suppressed spell damage while at maximum frenzy charge

small node, +4% movement speed, attack speed and evasion per frenzy charge


ATZIRI
2 Branches
1
"Blood Legacy"
Grants lvl 20 Legacy of the vaal skill aura, +800 to max life, 15% mana reservation. Cannot use life flasks

small node, 25% increased maximum total life recovery per second from leech

2
"Sanguine Pact"
Grants lvl 20 Bask in their Blood (a clone of Righteous Fire but for physical, slightly more powerfull)
Skill is linked with your body armour

small node, regenerate 1% of life per second


SIRUS
3 Branches
1
"Oriath's Fate"
Triggers Level 20 Reflection on Attack critical strike (compatible all attack skills hopefully)
Skills used by Mirage Saviours deal 75% less Damage

small node, 50% increased Critical Strike Chance

2
"Omni Domination"
3 variants
-"Greater Transfiguration of Soul"
Increases and Reductions to Maximum Energy Shield also apply to Spell Damage at 60% of their value
15% increased maximum enery shield
-"Greater Transfiguration of Body"
Increases and Reductions to Maximum Life also apply to Attack Damage at 60% of their value
15% increased maximum life
-"Greater Transfiguration of Mind"
Increases and Reductions to Maximum Mana also apply to Damage at 60% of their value
15% increased maxium mana

small node, +25 to maximum life mana and energy shield
(note: does not stack with normal versions)

3
"Resilience of a Leader"
+1 to maximum Endurance charge
regenerate 3% of life per second while at maximum endurance charge
small node, +4% aoe, stun treshold and armor per endurance charge


BEYOND
2 Branches
1
"Demonic Disciple"
A trigger on melee hit ability
Requires Dual wielding or Two-Handed melee weapons.
3 variants

-"Disciple of K'tash, the Hate Shepherd"
trigger on melee hit 0.66s CD
Autotargeted Fire AOE Mortar proj
500% weapon damage 50% convert to fire

-"Disciple of Ghorr, the Grasping Maw"
trigger on melee hit 2.66s CD
Tentacle Physical Slam AOE, apply a debuff with every slam, satcking increased physical damage 4x5%, 20% total
2000% weapon damage 100% phys

-"Disciple of Beidat, Archangel of Death"
trigger on melee hit 0.16s CD
lightning damage, +4 chaining (like static strike beam)
125% weapon damage 50% convert to lightning

(note: Probably extremely strong early, to have dual wielding and two hander skills shine. Acts like a global shockwave support)

small node, +10% to All Elemental Resistances

2
"The Last to Die"
Reduce damage taken from stronger enemies
+4% to all maximum resitances
20% less damage taken from champions
30% less damage taken from rares
40% less damage taken from uniques

small node, 10% reduced Damage taken over time


MAVEN
2 Branches
1
"Elemental Transformation"
3 variants

-"Fire Transformation"
50% of Physical Damage Converted to Fire Damage
10% more Fire Damage

-"Cold Transformation"
50% of Physical Damage Converted to Cold Damage
10% more Cold Damage

-"Lightning Transformation"
50% of Physical Damage Converted to Lightning Damage
10% more Lightning Damage

small node, 5% of Physical Damage as Extra Damage of a random Element

2
"Maven's Gift"
3 variants

-"Graven's Presence"
Count as having 3 Absorption Charges

-"Arn's Assistance"
Count as having 3 Brutal Charges

-"Olesya's Help"
Count as having 3 Affliction Charges

small node, 5% increased Defences

Could possibly add exarch, eater, harbinger or some parts of phrecia 2.0.
Last bumped on Feb 11, 2026, 9:04:30 PM

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