Is this better than VOID BATTERY ?

Hi,

I was wondering if my mace would be better that that unique ?

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<< God blesses those who bless themselves >>
no ... 140 spell damage and 115 cc on void battery
VOID BATTERY

(16-20)% increased Spell Damage
80% reduced Spell Damage
(50-65)% increased Global Critical Strike Chance
+(40-50) to maximum Mana
+1 maximum Power Charge
(10-20)% increased Cast Speed
25% increased Spell Damage per Power Charge

Where do you see 115 c ?

Ok let's say you have 8 endurance charges ( 10 is max with only one void battery )

With no endurance charges you have( we will take max brackets ) : +20 SPELL -80 SPELL = -60 SPELL.

With 10 ENdurance charges you have : 25x8 = %200 SPELL -60 = 140 SPELL

So yeah Void battery may have better SPELL but it has significantly less crit.

My scpeter is kinda crazy because it 95% crit and 89% SPELL without any charges AND with a much lower level required.
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<< God blesses those who bless themselves >>
"
Inexium wrote:
VOID BATTERY

(16-20)% increased Spell Damage
80% reduced Spell Damage
(50-65)% increased Global Critical Strike Chance
+(40-50) to maximum Mana
+1 maximum Power Charge
(10-20)% increased Cast Speed
25% increased Spell Damage per Power Charge

Where do you see 115 c ?

Ok let's say you have 8 endurance charges ( 10 is max with only one void battery )

With no endurance charges you have( we will take max brackets ) : +20 SPELL -80 SPELL = -60 SPELL.

With 10 ENdurance charges you have : 25x8 = %200 SPELL -60 = 140 SPELL

So yeah Void battery may have better SPELL but it has significantly less crit.

My scpeter is kinda crazy because it 95% crit and 89% SPELL without any charges AND with a much lower level required.


endurance? power charges ...

the extra power charge that only the wand can get you = 50cc

50+65 = 115 cc

and your scepter isnt out of this world
Last edited by jsn006#2582 on Jul 10, 2013, 9:44:20 AM
Oh now i understand! lol power..

I was telling myself omg void battery can go so high in spell...

Maximum number of end charges is 9 i said to myself that with 2 VB you coul reach 11.
ANd 11x 25 -60 = 215 SPELL : o X2 : oo

Ok it's all about crit then.

I believe you can reach 6 max pCharges with 1 void B you have 7.. CC => Go high ofc.

No need to compare it since its power charges that we are talking about..
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Inexium wrote:
Oh now i understand! lol power..

I was telling myself omg void battery can go so high in spell...

Maximum number of end charges is 9 i said to myself that with 2 VB you coul reach 11.
ANd 11x 25 -60 = 215 SPELL : o X2 : oo

Ok it's all about crit then.

I believe you can reach 6 max pCharges with 1 void B you have 7.. CC => Go high ofc.

No need to compare it since its power charges that we are talking about..


no one would use dual vb, since the dmg/charge is like a passive and counts once only. You will then have -160 spell dmg and end up with something like 100% spell dmg on 2 wands lol, and are better off with vb/rare or 2 rares even.

not sure why you keep mentioning endurance charges or why you think you can get 11 charges ... the most power charges you can get are 9 with dual vb, or 8 with 1xVB (max endurance charges at the moment is 9 also, max frenzy charges are 8) (PCOC and voll's dont add *maximum* power charges)

that extra power charge you can only get with vb, so its exactly the same thing as 50cc on the wand, so yes they can be compared imo.
[quote="DirkAustin"]They can always make a loser league where Monsters do no damage and you one shot everything. Goodness, people, just don't play in the hard parts of the game if you cant handle them.[/quote]

"
JahIthBerTirUmMalLumKoKoMal wrote:
no one would use dual vb, since the dmg/charge is like a passive and counts once only.

Er, no, it doesn't. Besides, two Increased Power Charge Duration passives stack all the same.
Dual-wielding Void Batteries is rad as hell.
Last edited by Vipermagi#0984 on Jul 10, 2013, 10:51:43 AM
"
Vipermagi wrote:
"
JahIthBerTirUmMalLumKoKoMal wrote:
no one would use dual vb, since the dmg/charge is like a passive and counts once only.

Er, no, it doesn't. Besides, two Increased Power Charge Duration passives stack all the same.
Dual-wielding Void Batteries is rad as hell.


do you have dual vb? thats what some other guy who had them said, so im more inclined to believe him
[quote="DirkAustin"]They can always make a loser league where Monsters do no damage and you one shot everything. Goodness, people, just don't play in the hard parts of the game if you cant handle them.[/quote]

Shortly after void batter was released someone confirmed the 50% spell damage per power charge when you dual wield them. I guess it's working even though I haven't tried it myself. IDK who is the other guy and whether he tried it or not, the link is the best I could quickly find.
cheers
w.
✠ ✠
"
wiggin wrote:
Shortly after void batter was released someone confirmed the 50% spell damage per power charge when you dual wield them. I guess it's working even though I haven't tried it myself. IDK who is the other guy and whether he tried it or not, the link is the best I could quickly find.
cheers
w.


thats great, and the guy who said that was very sure, and must therefore be a lying idiot lol.

50 x 9 = 450 + 40 = 490 - 160 = 330 spell damage O_O ... thats even better than 2 perfect rare wands lol, about 33% more

but ofc VB is still superior if single wielding, to that scepter.
[quote="DirkAustin"]They can always make a loser league where Monsters do no damage and you one shot everything. Goodness, people, just don't play in the hard parts of the game if you cant handle them.[/quote]

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