Blessed / Divine Orb technical question
Hi everyone,
I have a question regarding blessed and divine orbs, and somehow, without trying them (and possibly wasting them), I find information provided by the wiki unclear. Both of them say it randomizes modifiers of items. What's the difference between the two and what does that mean ? If for instance I have a rare item, will that simply completely reroll my item for a different one ? Or just reroll each of its properties ? If I have a "Adds 1-21 lightning damage", it might become "4-34" or something completely different ? I guess for unique items it's pretty clear it only rerolls the values of each property, since the item is, well, unique. But then, what's the difference between blessed and divine ? Another question : does the use of bledded and divine change other properties, like socket number / color / linking ? I guess the answer is not since a scouring keep them unchanged, however I'm unsure... without trying them. A last one, about how it is rerolled. If you have a discrete range of possible values (for damage, for instance min goes from 1 to 8, max from 20 to 35), are they normally distributed ? That is, does every possible value has the same chance to be rerolled, or not ? Higher values might for instance be more difficult to get, like in fusing or socket creation for instance. Thanks for your answers, Serra. IGN : KC_Serra (among other chars) Last edited by Serrã#4598 on Dec 3, 2013, 9:51:55 AM
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Divine orbs reroll explicit mods ( anything added that can turn a white item to magic/rare ).
Blessed orbs reroll the implicit mod ( what already is on an item when it is white ). As an exemple, let's take a random item : 14% incr spell damage is implicit here => blessed to reroll it. The rest ( mods that makes it rare ) are explicit modes => divine. A blessed orb will reroll %elemental resistances ( only the one above the "line" if there is another one below ) on a prismatic ring as another example. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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Blessed orbs re-roll the implicit mod, for example an onyx amulet can have between 10-15 all stats, a blessed orb would re-roll that stat. An implicit mod is generally located bwteen 2 lines like the following:
A divine orb re-rolls the prefixes and suffixes on an item. Socket numbers and colours can only be changed with Jeweler Orbs and Chromatic Orbs respectively. As for your last question, I believe though I could be wrong, that when re-rolling an item using the divine orb will only re-roll the min/max value of the current affix/suffix bracket that you are currently in, see the above links for those brackets! Edit: Beaten! lol. Last edited by Karix86#2722 on Dec 3, 2013, 10:06:04 AM
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" blessed is for implicit properties, on the base of the time, like you find a white gold ring which has 6% rarity, blessed can change that to up 15%. divine is for the other stats that roll. so you transmute the gold ring and it gets 20 life and 12 fire resist. then it's a bit more complicated, if you look here: "http://www.poemods.com/index.php?item_type=ring" you can see the different tiers of mod that can roll. divine rerolls the stats within that tier. our gold ring was a "sanguine gold ring of the salamander" and the name stays the same with a divine, but can reroll life to 29 and fire resist to 17. as for uniques, the wiki will tell you which stats can roll and those will get changed with a divine orb. the implicit stats is the same as rare/blue items, you can reroll andvarus from 6% rarity to 15% with a blessed. " nope, you are correct. " they are not the same. tyrannical, the top phys % roll is often rolled with alterations and takes 1000s of them potentially to hit it. Last edited by soulpoetry#7478 on Dec 3, 2013, 10:09:53 AM
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Chaos Orbs give you completely different mods on a rare item.
Divine Orbs reroll the values of the mods a rare item already has, for example 5% fire resistance may become 4 or 6% fire resistance, but it stays fire res. Note that divine orbs can only reroll mods within their bracket, e.g. a low tier increased damage mod cannot become the tyrannical mod. Blessed Orbs reroll the value of the implicit mod of an item, that is the mod all items of the same type share and which occurs even on white, non-magical items. Take the life on a white leather belt for example. e: too slooooow Disregard witches, aquire currency. Last edited by dust7#2748 on Dec 3, 2013, 10:10:54 AM
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Thanks for your answers !
IGN : KC_Serra (among other chars)
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