Rebalancing Internal Unique Item Rarities (Locked June 16)
We're generally happy with the overall drop rate of Unique items, but want to improve the ratios between the four different internal tiers of rarity that Uniques are classified under.
The four tiers of uniques are internally known as:
At the moment (in 1.1.3b), most of the uniques that players find are common. You'll occasionally find uncommon uniques but it's honestly pretty hard for casual players to find the rarer uniques. We want to improve the chance of finding rarer uniques to achieve the following goals:
Instead of finding so many common uniques, we will be increasing the chance of finding other rarities. We will be roughly doubling the chance of finding Uncommon or Rare uniques. The chance of finding Super-rare ones will be increased by roughly 20%. We'll be re-evaluating the rarity tiers of our uniques to make sure that they fit the above rules. For example The Blood Dance is probably too complicated for its current Common slot. We're expecting to apply this change in content update 1.1.4 (late May). Last edited by Chris on Jun 15, 2014, 9:16:32 PM
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