Yesterday we shared an overview of what we're currently working on and mentioned Patch 3.2.1b that includes improvements to the Bestiary League among other things. We're expecting to deploy this patch some time tomorrow. While these are still subject to change, we've prepared the full patch notes for you to check out in the meantime.

  • Rare Bestiary Beasts now spawn more often, have more health and drop more items with increased rarity.
  • Added 3 Beastcrafting Recipes. These create Unique Talismans, Orbs of Horizons and Harbinger's Orbs.
  • Corrected some recipe components for the "Create a Six-link Armour" Beastcrafting recipes.
  • You can now select which beast you want to use a Bestiary Orb on through your Bestiary's Captured Beasts list.
  • You can now filter by Name, Level, Family, Group and Genus in the Recipes page in the Bestiary as well as in the Blood Altar UI.
  • Hovering over a Beast in the Bestiary or the Blood Altar UI will display a list of recipes that the Beast is used in.
  • Disabled the ability to capture Beasts which had the 'Heralds of the Obelisk' or 'Bearers of the Guardian' bloodlines mods, as this could result in unintended behaviour.
  • When Corpse Targeting is set to 'Always Enabled', and you have a Necromancy Net selected, mousing over a Beast corpse now always highlights it.
  • Fixed a bug introduced in 3.2.0 that changed the level requirement of Night's Hold to 40, rather than 25.
  • Fixed a bug where Vaal Clarity removed the reservation cost of Auras.
  • Fixed a bug where Fenumus, First of the Night could become untargetable after retreating to its cave.
  • Fixed a bug where Brinecrack could get stuck underground if you attempted to capture it as it was burrowing.
  • Fixed a bug where the Bestiary UI would display "Loading...", rather than a blank page, if you changed areas while having no captured Beasts.
  • Fixed a bug where Strongboxes whose mods had changed through currency use would display mods that it no longer had when using 'Advanced Mod Descriptions'.
  • Fixed a bug where the lighting in the Haku mission area 'Haunted Residence' was darker than intended.
  • Fixed a bug where plaques for Giant Arachnids displayed "????????" in the Menagerie.
Posted by 
on
Grinding Gear Games
"
Ashriel wrote:
Still can't capture things you've shattered, exploded, etc.


We're still pursuing this but it's more complicated than anticipated. We don't have an update just yet but it's something we're actively working toward. Sorry for the delay!

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