While it's only been a few days since Ultimatum's launch, we wanted to provide the community with an overview of what we're currently working on. We don't feel that major changes to the league are required just yet, but this might change soon as it's still quite early.

Some Issues we're working on:
  • We're keeping a close eye on the experience of Ultimatum encounters and their balance.
  • The Razor Dance Ultimatum Modifier is not currently enabled. We are working on fixing up some issues found at the last minute prior to Ultimatum's launch that required us to temporarily disable this modifier. As it is required for Ultimatum challenges, we will enable this modifier as soon as it is fixed and tested.
  • Some Ultimatum waves sometimes give no reward. This is a very rare issue but we are working on a fix as soon as possible.
  • We're working on a solution to channeling abilities being released or stopped in-between Ultimatum waves.
  • The Betrayal Syndicate board has graphical issues which were fixed as of 3.14.0c, though resetting your Betrayal board by defeating the Mastermind will fix up remaining cases.
  • Bestiary's Blood Altar no longer filters the level of beasts for the first slot. A fix for this is being worked on. For now, manually select an appropriate level beast in the first slot, if available.
  • The description for the Inquisitor's Fanaticism ascendancy passive will be correctly updated to specify that it reduces all costs and not just mana costs.
  • We're currently looking into a bug where Quivers are dropping from some sources more often than intended.
  • The Lair and Dark Forest map bosses' Corrupted Blood damage is too high. These will be fixed in an upcoming patch.
  • Fixed a bug where The Vaal Omnitect in Temple of Atzoatl could sometimes be unkillable.

Upcoming bug fixes that are ready and currently being tested for inclusion in future patches:
  • Fixed a bug where Flameblast microtransactions could be applied to the Blood Sacrament skill granted by the Relic of the Pact unique wand.
  • Added "Immunity to Chaos Damage" to the character sheet screen if the character has the Chaos Inoculation keystone passive skill allocated.
  • Fixed a bug where items could sometimes drop in unreachable locations in Caldera Map.
  • Fixed a bug where items could sometimes drop in unreachable locations in Siege Map.
  • Fixed a bug where the "Elemental Aegis" buff from the Elementalist ascendancy passive "Bastion of Elements" would not re-apply in the same area if you died.
  • Fixed a bug where Cruelty was not being offered for purchase from Yeena for the Duelist.
  • Fixed a bug where Arc would still be out of range when you walk to a target to cast it.
  • Fixed a bug where Tormented Spirits would use their skills when inside a defeated Betrayal target.
  • Fixed a bug where Divergent Phase Run's quality stat succeeded less often than intended.
  • Fixed a bug where The Vaal Omnitect in Temple of Atzoatl could sometimes be unkillable.

EDIT: The note "The Lair and Dark Forest map bosses' Corrupted Blood damage is too high. These will be fixed in an upcoming patch." was addressed in an earlier patch but was not patch noted.
Posted by 
on
Grinding Gear Games
"
Dhol91 wrote:
Anything on the Texture Streaming? Its unplayable for many right now - bosses, effects, debuffs, items, everything not loading here and there for a lot of people.


The last hotfix may have improved the issue with invisible monsters/effects, otherwise it may be related to low drive space. If you're still getting this issue, would you mind logging a bug report next time you experience the issue?
Last edited by Community_Team on Apr 21, 2021, 8:48:15 PM

Report Forum Post

Report Account:

Report Type

Additional Info