New Boss Health Bar Covers Statuses
Like the title says - the new boss bars look great but once you hit 5 or 6 status effects (buff, debuffs, ect.) the health bar completely covers these. Would love if the bar sat below the status effects.
Last bumped on Sep 11, 2024, 7:52:29 AM
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Indeed. While I applaud the idea, it really isn't implemented in a way that is particularly functional. For example, on my build, I can't see how many frenzy charges i've generated through charged mines as it's completely obscured. But then the buffs and UI has always been a little iffy in a number of instances!
If it can't be resolved, can it at least be given an option to toggle the huge bar on/off? Thank you GGG, such a great league so far :) Last edited by Converge57#5721 on Aug 1, 2024, 4:26:10 PM
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I 100% agree that this is a major problem for some builds.
Especially if we are suppose to use manually use our flasks to respond to things life bleed and poison, which can kill us relatively fast. |
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are they going to fix this?
ALLOCATING SPACE
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When I saw the health bar announcement I was like "no way they don't make it so the buffs just go to the left when reaching the health bar", but they actually didn't.
I have no clue how this passed development and hasn't/will not probably even be fixed. Last edited by Satan on Feb 10, 1692, 10:00:00 PM
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" Like I said on another topic, at this point I'm pretty sure that they don't play their game anymore. |
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