GGG pls remove hidden rules of recombinators and make it 50% 50% for every mod
Recombinators right now have hidden rules that most newer players will never be able to figure out and they cater to the best players out there. So what happens then is new players stay away from using recombinators wheras expert players craft great items deterministically.
You need to remove all hidden rules i.e "this can't be done that can't be done" just unleash full power for recombinators because you allowed such items in necropolis league. multiple fractured mods on influneced items remember???? Current state of recombinators are anticlimactic. nothing interesting can come out of them. Just unleash them Mark please. This version of recombinators are frusturating as hell. Rant over. Last bumped on Sep 3, 2024, 9:58:50 AM
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" And they obviously learned out of the last league and adjusted recombs according to that to have not yet another item editor league. Lol Flames and madness. I'm so glad I didn't miss the fun.
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" lol much better item edit than full casino gamble with 0% chance unless ur acc "lucky" target or streamer Settlers master craft service Settlers My IGN TreeOfDead
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It seems there are plenty of analyses of the Recombinator in the current league to be found on YouTube. Whether or not they are (individually) accurate remains to be seen. However, they are better than nothing, and some appear to be based on a decent amount of research by people motivated to uncover the best use for themselves, so take that as you will. =^[.]^=
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whiskers =@[.]@= boggled / =>[.]<= annoyed or angry / ='[.]'= concerned / =0[.]o= confuzzled / =-[.]-= sad or sleepy / =*[.]*= dazzled / =^[.]~= wink / =~[.]^= naughty wink / =9[.]9= rolleyes #FourYearLie |
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" Oh they're very accurate [Removed by Support] Dys an sohm Rohs an kyn Sahl djahs afah Mah morn narr Last edited by CoryA_GGG#0000 on Sep 3, 2024, 8:21:46 AM
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I think recombs are always going to be pretty busted if they leave rules for us to abuse, sure it takes the testers a while to find them out when they change it but we already have a new system to have pretty good odds on getting mod groups together that you'd never normally roll.
I don't know how i'd change it personally, depends where i felt crafting power needs to be at but craftings already a total mess maybe they should just leave it and let us abuse it. |
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