We need some sort of auto roll function for alteration orbs
Just tried to buy t1 lich profane wands to fracture them and craft a weapon that would otherwise cost 150 div on the market.
Nobody answered for random wands with that mod, so i rolled them with alts, yaaaay... Had 3 tries, all missed, which is to be expected somewhat. But now i wasted so much time for nothing, without even counting the small loss of 3 fracturing orbs and some bubblegums... This crafting system is incredibly obsolete. It can't be that difficult to make a recombinator like crafting machine were you insert x amount of alteration + augmentation orbs and type in the desired mod and it runs until empty or hit.... I feel so screwed right now for my time ;P It has been a while since i crafted a +2 amulet with alts and harvest bench. Man this is sooo annoying. i cannot believe it.... Last edited by Strickl3r#3809 on Sep 11, 2024, 4:50:43 PM Last bumped on Sep 11, 2024, 10:52:22 PM
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Yeah, an orb-rolling station/bench would be nice. Put your item into the station/bench, choose your wanted mod and let the station/bench either automatically keep applying alteration, stopping when you hit it, or let you pay (an inflated) sum to guarantee it. Should probably not be possible on influenced gear.
Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you. Last edited by Phrazz#3529 on Sep 11, 2024, 6:19:49 AM
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" Only done a handful of attempts to craft from the bottom up during synthesis league primarily to make cold damage and chaos damage multiplier synthesized wands, that was such a draining experience, I did roll over the mod at least once in t1. Personally systems that are like gambling are a big drain, This change would still be a bit of a gamble but for a lot of people thats part of the fun so i wouldn't want it to go away, You'd probably want it to not run infinitely, maybe 10 try's, 50 trys or something like that so people don't accidentally single click all their currency away. There's always the hope of a more deterministic system that costs some extra effort to utilize that players who are not as interested in the gamble can make their way forward as well. Innocence forgives you Last edited by SilentSymphony#3358 on Sep 11, 2024, 6:26:13 AM
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" I think it would be OK for the first mod on an un-influenced item to be guaranteed if you have enough alterations. There will be plenty of gambling steps further down the crafting process. Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
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Just dont alteration roll then, use fossils. Alteration roll is for cheaper craft and in return way more time rolling, fossil crafting is more expensive, way easier to get the mod you want but then you gotta anull the rest, that is the tradeoff.
Where would be the line in a deterministic craft?An alteration spam until you get the mod you selected?A simulation spam like in craft of exile until your item meets the conditions you set?It would just "dumb" down the crafting for no reason. "Lets make crafting in POE as simple and boring as every other ARPG out there". Last edited by Satan on Feb 10, 1692, 10:00:00 PM Last edited by FearZGamer#6190 on Sep 11, 2024, 7:42:54 AM
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" Are you implying that using several thousand alterations is "fun"? As you call solutions to this "boring", that has to be the case. Well, you do you. No one is talking about anything else than rolling alterations, where there is no "fail". No one is talking about changing anything else. You will still be able to fail the craft later, and no one is even talking about making ANYTHING "simple and boring". Do me a favor: Isolate the alteration mechanic from everything else and answert these questions: 1) Is rolling alterations "fun"? (as opposed to your "boring") 2) Is rolling alterations "complex"? (as opposed to your "simple"). I would answer "no" on both, and deep down I suspect you would too, even if you're not going to admit it in here. In my eyes, this is more or less the same as 5/6-linking stuff. It was tedious, it was stupid, which made them introduce bench crafts for this, as well as tainted currency, omens(prophecies) and other ways of linking later on. Do you feel that having an overprice option to 6-link an item dumbed down the game? Was spamming fusings/jewellers so complex? Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
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2 hours+ of clicking is not interesting. You still have to farm or buy thousands of orbs and it's not like alterations are needed for most stuff assuming the recombinator doesn't stay in the game. For me it was just the first step of an incredible expensive craft(ok everyone has their own standards here) to get a somewhat rare t1 mod in t1 hybrid mana/spell damage and fracture it, which in that case is worth it. Lot's of mods aren't even worth it to roll and fracture...
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" As I said, dont use alterations then. If an alteration spam for for example +1 all skill gems is around 2.5k alterations, you just use fossils that would be average just 6 or 8 attempts and then anull the rest. Basically every single craft there is a cheaper but longer way to craft, and an more expensive but faster way to craft. It is, as I said, a tradeoff. Last edited by Satan on Feb 10, 1692, 10:00:00 PM
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Thank you for the suggestion with the fossils. It's almost 5 times the price for 82 clicks on average for the t1 hybrid mod but you also have to put the thingy into the thingy(pun intented). Thats also a lot of clicking ;P
And the most important thing: If you want to prepare effeciently you will most likely have lots of leftovers when you hit... Lots of leftover THAT YOU CANNOT EVEN PUT IN YOUR DELVE TAB THAT YOU BOUGHT!!!!!!!!(RAGE) GGG plzzzzzz Last edited by Strickl3r#3809 on Sep 11, 2024, 2:05:50 PM
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+1 Clicking alterations isn't fun or interesting, and its bad for your hand lol
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