Map boss gain 100% extra damage and 50% shield for 6 jeweller orb

i think blue altar currency reward need a little buff
Last bumped on Sep 12, 2024, 7:03:20 PM
+1
All the boss rewards on altars really suck for how much they buff the boss, that's why this whole meta of "kill the map boss fast" has evolved in this way. Or people just run Jungle Valley and scry whatever card they want to it now. Compared to the quant bonuses or "influenced monsters have a % chance to drop items" the boss rewards suck hard. Definitely in need of a rework, no idea what they should do with them though.
Last edited by Toforto#2372 on Sep 11, 2024, 8:10:32 PM
Those are low tier filler mods to obviously have something with low value in the mod pool cause they can't just hand you out all the gg mods at all times.
Flames and madness. I'm so glad I didn't miss the fun.
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Pashid wrote:
Those are low tier filler mods to obviously have something with low value in the mod pool cause they can't just hand you out all the gg mods at all times.


There is nothing wrong with there being filler mods the problem is the filler mods have non filler mod downsides.

They need to quarter that mod's down side if its up side is that ass
There is absolutely nothing wrong with blue altars in terms of currency. You go blue altars for quant/rarity and you can get divine altars.

You go red altars for more currency and in return you dont have the gamba divine altar like in blue.

It is the chance of getting big rewards vs consistent profit, "lets make blue altars give the same ammount of currency as red altars", what would be the point of red altars then?
Last edited by Satan on Feb 10, 1692, 10:00:00 PM
Last edited by FearZGamer#6190 on Sep 12, 2024, 7:32:45 AM
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FearZGamer wrote:
There is absolutely nothing wrong with blue altars in terms of currency. You go blue altars for quant/rarity and you can get divine altars.

You go red altars for more currency and in return you dont have the gamba divine altar like in blue.

It is the chance of getting big rewards vs consistent profit, "lets make blue altars give the same ammount of currency as red altars", what would be the point of red altars then?


divine altars are still in the game? i have never seen one...ever
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Toforto wrote:
+1
All the boss rewards on altars really suck for how much they buff the boss, that's why this whole meta of "kill the map boss fast" has evolved in this way. Or people just run Jungle Valley and scry whatever card they want to it now. Compared to the quant bonuses or "influenced monsters have a % chance to drop items" the boss rewards suck hard. Definitely in need of a rework, no idea what they should do with them though.
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Saltychipmunk wrote:

There is nothing wrong with there being filler mods the problem is the filler mods have non filler mod downsides.

They need to quarter that mod's down side if its up side is that ass


They don't as the up and downsides are just randomly rolled out of a pool list and you're not even forced to click those if it's too hard for your character, same as making use of the double downside keystones as it's also not a forced choice and up for the player to choose if they can't handle it properly.


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Lyutsifer665 wrote:


divine altars are still in the game? i have never seen one...ever


Obviously, but don't expect to get the mod in just a few maps as it's a lucky jackpot mod with how low the weight is compared to the other mods.
Flames and madness. I'm so glad I didn't miss the fun.
"few maps" i run blue altars all league for multiple leagues now....
Not saying they should hand out the strong mods, but a change in the meta would be nice, so it doesn't really matter if there is a map boss or not...Just make them rarer and better. Jungle Valley is by far the most superior t16 rn. That cannot really be what they want...Of course you could say but there is Glacier or Underground Sea. Ok well, but nah... Jungle valley....
Last edited by Strickl3r#3809 on Sep 12, 2024, 10:33:17 AM

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