Map boss gain 100% extra damage and 50% shield for 6 jeweller orb

It gives you better altar mods because there are no boss mods in the pool. To bad you couldn't figure that out by yourself, but your are welcome ;)

If you prefer a map where you rush the boss and then do the rest go ahead, but jungle valley is the best for that purpose when it comes to altars and there is nothing you can argue here which reverts this fact.

E: By the way you can start your own thread or jump in to others threads with subjects you agree upon, by posting your own feedback and suggestions, so you don't just have to oppose other peoples sugestions all the time. How about that? Or are you just posting here to oppose other people? Kind of seems that way to me so far...
Last edited by Strickl3r#3809 on Sep 12, 2024, 4:23:16 PM
"Boss" modifiers could use a buff tbh.
Almost all people that are playing with altars as a major part of their strategy will either rush the boss quickly or use a map layout where the boss doesn't even exist until you enter his room.

For red altars you could design influence modifiers - boss uses Sirius guardian skills and drops a Sirius fragment for example. For blue altars you can simply boost good altar weightings, so you'll see those +3 divine orbs a little more than once per 600 maps, but the stat boost will match the reward.

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