1.2.0c Patch Notes
" game should be balanced to fit the least played class (melee) not offscreen killer spellcaster which every copycat is playing now because they are so "tough and leet" pohx just sits at the edge of the screen and spams totems woulndt suprise me if a ton of ppl who cry here buhuhu its casual now do the same https://poe-ssf.herokuapp.com/. Join the fun. SSF HC Legacy Witch Lvl 53 Last edited by ventiman#1405 on Aug 26, 2014, 4:59:28 AM
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Thanks for the updates on beyond leage ggg .
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So... no tweaks to frequency of masters at tidal island? we can still splitfarm them ad nauseum there? thought this will be fixed in this patch, but it seems i was wrong :)
And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
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" Man, I wish I had read this bit before I did my Zana daily expecting a walk in the park and instead got a sound reaming by the now level 71 mobs :) Went SSF in Delve and I'm never going back.
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Good changes, thanks.
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" Are you sure they didn't stealth fix that? I did 20 tidal islands without a single one yesterday. granted rng is rng and it's a small sample but I guess that's why I'm asking. Farming areas in general for masters is working as intended though I think, just a frequency adjustment as you say. | |
Don't know about today, but yesterday it was definitely your bad luck
Their spawn rate was about 1 master to 5-6 instances, so 20 misses is unlucky but possible. And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
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GGG you are a blast! fixed all the stuff in less than a week.
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Giving Beyond another try after these changes. If I still don't like it I will mitigate to regular Hardcore.
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Umm lokks all fine, thank you GGG ;)
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