1.2.2 Patch Notes
" Or ... okay. Wait. That's a pretty crazy idea right now, I know. but stay with me. You could .... oh boy you could do the math and substract 60% yourself and let everyone else still be able to invite chars, that are only in normal yet, into your hideout |
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" If possible without too much trouble they should make it so the last place you visited's difficulty is the one that matters. Also, when leaving the hideout with WP the WP screen should not default to a1n but to the act and difficulty you were last in. Another thing that would make me happy would be a way of filling up life, mana & flasks from your hideout. Like a place-able well. Instead of forcing us to go to town and back. |
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" " Thank you so much! :) EDIT: Maybe now we could get our potions to fill up in our hideouts too!? What do you mean that the league is not rewarding or fun? You put in 5 useless items in the device and you get 1 useless item... Oh wait! /Talisman League(2015/2016) Oh look, Synthesis League(2019) = Talisman League all over again. Last edited by x_KOR_x#2330 on Sep 11, 2014, 6:22:36 AM
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Why not, instead, applying the effect of a trigger to a spell only when the spell is triggered by this particular trigger ?
Last edited by yop42#5219 on Sep 11, 2014, 4:22:12 AM
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" Awesome!!! :D " Why life, mana and ES pools? Last edited by fgcewoud#6273 on Sep 11, 2014, 4:35:34 AM
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So because you cannot fix cast on death you nerf all other trigger gems?
IGN: Drusek
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nothing interesting, and still i can't reset the crafting mod in hideout, only on master lvl8, it's so stupid idea, should be earler, from lvl5 or 6 max
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" So as a side product this change ruins the Cast when Stunned + Cast when Damage Taken + Discharge build? Wouldn't it have been simpler to change the way Cast on Death and Cast on Melee Kill gems work, allowing them to only support a skill with no other triggers, otherwise they nullify all triggers on said skill? Last edited by fluxofwar#5574 on Sep 11, 2014, 4:45:20 AM
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Friend groundslamming on my screen drops my fps by 70, but its ok since now i can have pets in my hideout. Nice patch.
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I guess I'll now have no excuse to buy the remaining portal effects when they go on sale again, eh? :) (If the effects show on the map end, too, not just the device-side ones!)
I had hoped for more tweaks for the daily quests, but I'll wait for the patch to see what exactly was changed (time limits without extension for fights that have long pauses, fractured/seatwitches, etc). Also wish master appearances had been changed (for solo players, level 8 looks like a year+ grind), and that the "removing mod" option had been made available at lower master levels. Well, perhaps some day. |