1.2.2 Patch Notes

Time to buy some frogs!
When I kill a man he stays dead.
I was hoping they would fix or add the option to kick someone from your hideout that is no longer in your party. I have had individuals in my party to do dailies then back out of an agreement. They were still able to go into my mission portals and get the quest even though they are not in the group anymore, and there is no way to remove someone from your hideout once they are already there.
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Qarl wrote:

Nerfed the Marauder's noisy loincloth.
finally the damn beyond monsters are nerfed, thanks GGG
and what about DeSync , FPS?
Last edited by CreviiiS#2464 on Sep 11, 2014, 11:23:50 AM
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New craftable mods have been added to the Armourer's Workbench, Bowmaker's Tools, Headstones, Sharpening Wheel and Blessing Font.

What are these mods and can we get a respect on existing items?


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Cast on Melee Kill now has a 100% chance to trigger supported skills at all levels. Triggered skills deal 20% increased spell damage at gem level 1, up to 77% at gem level 20.


Come on, right after you nerf COC, you are going to OP COMK even better than COC originally was?

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The levels of daily master missions has been adjusted.


Up or Down? I misread this as XP for daily missions

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Fixed a bug where supporting auras with Spell Totem allowed for free auras

:(

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Nerfed the Marauder's noisy loincloth.

lol
Last edited by starRising#5949 on Sep 11, 2014, 12:30:55 PM
Nerfed the Marauder's noisy loincloth. LOL
Have you changed the cast color of "Ghostflame Summon Raging Spirit" ?
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starRising wrote:

Up or Down?


lol, isnt it obvious ? Doing lvl 50 Maps beeing 90 was stupid ....
IGN TylordRampage
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Qarl wrote:
We expect to deploy this patch on Friday (New Zealand Time)
I would love to see a countdown for the patches after you release the patch notes. Even if it is just a rough estimate, I'd love to know how many hours are left before the patch hits.

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Qarl wrote:
Pets can now be placed in your hideout. To unleash a pet, right-click on it in your microtransaction stash and then click somewhere in your hideout. It will roam around until it is reclaimed. You can have many pets in your hideout at the same time.
-I look forward to buying some pets! I am curious, though... do they stay where you place them in your hideout? If they move around, does that mean they move around all over the hideout or just in a localized area centered on where you place them?

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Qarl wrote:
New craftable mods have been added to the Armourer's Workbench, Bowmaker's Tools, Headstones, Sharpening Wheel and Blessing Font.
Will you be providing a list of the craftable mods added in this patch?

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Qarl wrote:
Masters can now sell you hideout decorations from towns, as long as you have a hideout.
Looking forward to buying decorations in town. I disliked the fact that I had to dismiss a master and invite another one if I wanted to buy more decorations. Particularly if I just wanted to see what they had to offer each time they leveled up. It destroyed all the progress towards the next level that I had made with them.

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Qarl wrote:
You can now destroy items in your hideout.
I recall reading that you can only have 250 decorations in your hideout or hideout stash (not sure which). I assume this is meant to allow us to trash decorations so as to stay under that limit? I see I made a mistake and read this as decorations and not items. Nevermind.

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Qarl wrote:
Footprint effects no longer leave a permanent mark in hideouts.
-I am glad this is being implemented. My Enlighteed Hideout floors were so dirty I had to switch to the Lush Hideout just so they weren't as noticeable. I wish Raised Zombie corpses and Desecrate corpses disappeared over time, too.

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Qarl wrote:
The levels of daily master missions has been adjusted.
Higher levels, right? If so, good. :)

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Qarl wrote:
Fixed a bug where corpse targetting made it hard to select NPCs (except Catarina).
Thank you for this!

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Qarl wrote:
Fixed a bug where a party on the public party list would jump around as the list refreshed, if it was selected.
I have been looking forward to this being fixed. Thank you!

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Qarl wrote:
Fixed a bug where the Lost in Love quest not displayed as completed after completing it.
Currently have this bug on one of my characters. Looking forward to the pesky quest note going away for good. :)
Last edited by DESNIMC0#3002 on Sep 11, 2014, 2:05:58 PM

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