1.2.3 Patch Notes

Great stuff though still nothing in here to address desync issues. Still, eaily the best 1-star game available.
Desync in a nutshell - http://youtu.be/1uvm3GixEj4
still no fix for summoner having to use low level spectres in maps, it is pain in the ass to use Evangelists lvl 67 in high lvl maps.

no fix for very annoying scaling down of spectres, this aberration shouldn't even exist... unless you like to torture players.

Please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix
Still waiting for the elreon "of crafting" mod changed from two exalts to atleast 70-100 chaos orbs instead.

please.
IGN: Phasebladian Standard
Swagarova or TwentyWahn - Rampage
PhaseReavian or FioniVortex- Standard Talisman
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Vaphobos wrote:
still no fix for summoner having to use low level spectres in maps, it is pain in the ass to use Evangelists lvl 67 in high lvl maps.

no fix for very annoying scaling down of spectres, this aberration shouldn't even exist... unless you like to torture players.

Please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix please fix


Dis guy...
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Qarl wrote:
We have reduced the master level required for larger hideout sizes. You can now upgrade your hideout at levels 5 and 7 (rather than 6 and 8) respectively.


Assuming amount of masters in a hideout is still tied to what hideout you have and not by the fact that you have a level 8 master? (Quite annoying to have to swap hideouts just to get that extra master in...)
In game contact @MajorAsshole

Challenge T-Shirt: 4/6 | Full Challenge Totems: 21/27
Last edited by Redblade#3843 on Sep 28, 2014, 10:56:02 PM
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Qarl wrote:

EDIT: Added a patch note: We have reduced the master level required for larger hideout sizes. You can now upgrade your hideout at levels 5 and 7 (rather than 6 and 8) respectively.


most of my masters are lvl7, that's awesome, i'll be able to test some new hideouts!

oh wait, with how much time i spent on my current hideout, there's no way i'll just throw it all down the drain to try something that will probably not be as nice.

sigh, if only there was a way to save the current layout of our hideout to restore it at a later date, we'd be free to try new hideout styles without risking loosing what we already did.
heck, maybe we could even share those layouts.
Well just changed from tora hideout to zana hideout, now i don't have a map device... anywhere. Its completely disappeared along with one of the other masters devices. wtf??

Everything else is there when i got to edit the place, except those couple things. quite annoying

EDIT: all good, restart of the game (again) and now they're there
Last edited by Bradh82#4764 on Sep 28, 2014, 11:49:14 PM
Maybe its just me, but I wish GGG would leave major balance tweaks alone over the course of the three month leagues. There will always be flavor of the week cookie cutters and borderline exploits in games with this level of mechanical complexity. I appreciate that they analyze that and respond. But it gets to a point where I don't want to level builds or try techniques because I have no idea if what I'm attempting will even be possible in a week and a half.

If that means content gets left out a cycle to more carefully test the impact, so be it. Better that then knowing something looks awesome but not even attempting to take advantage because its sure to be patched and needed into oblivion over the course of a few weeks.
All this money for a shittier Devourer, nice.
IGN: Shadow_the_Exilehog
Still waiting on my Favour Point refund from the Zana decoration bug...
Hail Thor-show thy might, Let thunder roar and lightning strike! Hurl thy hammer into the fray, And let thine enemies know fear this day!

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