1.3.0 Patch Notes

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tackle70 wrote:
The QQ is real

All the crit block FOTM builds flooding the forums with their tears.


Not gonna lie - as a caster/summoner mainstay player, I don't build either crit or block, and I'm still kinda unhappy with this patch. :/ The mana regen nodes got pretty badly wrecked in the witch tree. I'm hoping that the net effect is an increase, but it's not a 1 point wonder anymore. On top of the cast speed reduction (which was already pretty low and of questionable worth in the first place) - witch is looking pretty rough going forward.

Still no sign of having Mind over Matter moved from the second most retarded place in the tree either :/
"If you’re incompetent, you can’t know you’re incompetent. […] the skills you need to produce a right answer are exactly the skills you need to recognize what a right answer is." ~David Dunning
Last edited by TikoXi#0194 on Dec 12, 2014, 8:49:44 AM
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Silverthorn90 wrote:


All the balance changes and they overlooked this one?
Was so keen on being able to make use of it, but now its pointless...

+1
IGN: crazyjake, ,BadAndAngry
"
Jessiah wrote:
I love this patch, but wow, such QQ everywhere... it seems to me that a lot of players miss the point of the game. It's about the struggle, not the easy faceroll with a build you ripped off of an elite player. Elite isn't in playing the build, it's in creating it. These nerfs were desperately needed for the longevity of the economy. Too many players were easily facerolling endgame content. Reeling in the BiS uniques and the obviously over-powered metas gives other items and strategies a competing chance, which will grow build diversity. It makes experimenting worthwhile, since it is now viable alongside the already-proven solutions to the game. Good far-sight, GGG!


The problem is now you need a build ripped off an elite player to do end game content.

Nerfing everything across the board isn't going to make things more viable, it has the opposite effect. As it has in every game ever updated since the first downloadable patch went out.

You want more things to be viable? Buff shit. Nerfing just reduces build diversity when the baseline is too weak to compete.
"If you’re incompetent, you can’t know you’re incompetent. […] the skills you need to produce a right answer are exactly the skills you need to recognize what a right answer is." ~David Dunning
Last edited by TikoXi#0194 on Dec 12, 2014, 8:53:54 AM
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Thaelyn wrote:
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Xeledon2132 wrote:
Nerfing the top performing builds is the same as buffing all other builds and monsters, just without the numbers on everything getting bigger and bigger.!


Actually, it's not at all the same. Nerfing a high performance build doesn't make a low performance build perform any better. It just makes it appear less bad in comparison.

It's not at all the same thing.

That said, I'm not commenting on the balance of this patch here. Just pointing out the fallacy in this line of thinking.


Slight misunderstanding between us here. I bolded monsters for you in my original post. I never stated current not-top-notch-builds would be any better off - nor did GGG.

They said they wanted to make the game a bit more challenging (which would mean buffing monsters if player's dps and survivability remained the same).

They also wanted to improve balance between high perfomance builds and those that currently perform not as well (which could mean either nerfing the former or buffing the latter).

Now one can combine these two goals into either:
1. Buff monsters and non high end builds.
2. Nerf high performance builds.

To GGG and me option two seemed more reasonable.

"Online delenda est:
When the lifecycle of PoE will draw to an end many years from now, there needs to be a final patch making it available offline"
Online delenda est:
When the lifecycle of PoE will draw to an end many years from now,
there needs to be a final patch making it available offline.
Last edited by Xeledon2132#4122 on Dec 12, 2014, 8:53:46 AM
"
Xeledon2132 wrote:
"
Thaelyn wrote:
"
Xeledon2132 wrote:
Nerfing the top performing builds is the same as buffing all other builds and monsters, just without the numbers on everything getting bigger and bigger.!


Actually, it's not at all the same. Nerfing a high performance build doesn't make a low performance build perform any better. It just makes it appear less bad in comparison.

It's not at all the same thing.

That said, I'm not commenting on the balance of this patch here. Just pointing out the fallacy in this line of thinking.


Slight misunderstanding between us here. I bolded monsters for you in my original post. I never stated current not-top-notch-builds would be any better off - nor did GGG.

They said they wanted to make the game a bit more challenging (which would mean buffing monsters if player's dps and survivability remained the same).

They also wanted to improve balance between high perfomance builds and those that currently perform not as well (which could mean either nerfing the former or buffing the latter).

Now one can combine these two goals into either:
1. Buff monsters and non high end builds.
2. Nerf high performance builds.

To GGG and me option two seemed more reasonable.

"Online delenda est:
When the lifecycle of PoE will draw to an end many years from now, there needs to be a final patch making it available offline"


While your logic isnt incorrect, when the bottom line build isn't strong enough to compete with the content, nerfing everything towards that level isn't going to make for a healthier game. It just means more builds are unviable.

Balance is just that. A balance. If you shift everything to one side, it upsets the balance in one way or another. And this patchnote is one consistant, if not necessarily massive, shove in one particular direction. If that's what they wanted, success. But I dont agree with it yet, and we'll need to see how it plays out.
"If you’re incompetent, you can’t know you’re incompetent. […] the skills you need to produce a right answer are exactly the skills you need to recognize what a right answer is." ~David Dunning
my opinion about aaall the patch...

1.- looks fine, not great.
2.- new skills... seems great, but they don't will make more melee players. It's easy to think that spectral throw uses a melee weapon and easyly you can put those new skills on any socket and have reactive melee character on a ranged char.
3.- flicker strike new effect is awesome
4.- Active skill balance:
- Mana costs reduced, great!
- Arctic armour nerf... i think is not too much the nerf, i'm not agree but i assume it
- puncture: this skill needs a revamp or let the bleed stack, viper and poison arrow do more damage
5.- support gems balance:
- COC: This is a good job, because i'm playing without physical damage, only launching spells on crit and it's so overpowered (too much spells for too low cast spell)
6.- item balance:
- cloack of defiance: i have it and i think is correct to adapt the mana absortion to passive tree node value
- perandus: now this chest will be unusable, because is low level and now don't have those extra
(about other item balances i can't talk because i don't have it)

I understand that all changes are made to implement more difficulty to survive. It's something you made on pasts patches too (everytime there's less resistances nodes on passive tree), and now it's time to block and leech.
This should be work, at least for a while, but if you still nerfing the survivality, few new players will become lvl 100...
"
Chris wrote:

  • Fixed a bug where the Eye of Tzteosh could curse your pet. This resulted in very strange behaviour with cursed chickens.


Gamebreaking. I have no other words about the patch notes.
"just for try, for see and for know"
its so frustrating ggg why do u keep nerfing melee...you have successfully killed melee u will see very few melee chars in comparison to ranged now even worse then it already was...good thing i made a shadow instead....if u hate melee so much just remove duelist and mara from the game and all melee skills...seriously stop nerfing melee ranged chars have SO much better survivability and dps...it was that way before this patch and now you're making it so much worse...
well this just goes to show you will continue to make players characters worse with every patch you put out. After the last one that gave me a free passive reset my characters all did far less dmg or had far less defences then they did before and it will be the same this time to. Sure one of my characters had high block chance but I still couldn't do the normal atziri with my level 87 shadow who had good unique tiems. I stopped playing this game and got d3 and ros about a month ago and enjoy it far more and from what I saw here there will be no reason for me to come back here any time soon as far as I can see you want to frustrate your customers until they all leave. The only issue I have with d3 is I can't trade much with friends but that also means places like lewt aren't messing it up for those who don't want to actually pay real money for goods as can be done here so I can understand their reasoning the reason you always make it harder for players I don't understand.
Nerfing everything is just making this game unplayable,
shield:what's the point if you can merely block
melee:worst then ever
bow and mage: nerffed life
now u get shitty damage and squishy builds
I'm outta here!!

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