1.3.0 Patch Notes
ggg all i can say is GG
ty for making reflect damge 1 shot kills again on casters .... @dragnar <<< ingame or pm me
|
|
im excited for all the changes and the ton of legacy uniques I am going to have :) plus we get some new ones! new league HYPE!!! Go with the flow people- life is much happier that way!
POE is life. POE is ♥.
|
|
This is the worst patch ever, srsly this game gets worse patch by patch and this is probably the last one i am gonna play... i know i say this every patch but its just a mater of time until i cant not take it anymore, with every patch they remove a significant amount of survivability. i am fucking sick of playing glass canon builds that get one hit. srsly fck this patch, so much hype for such a lousy patch holy shit!
I guess its time to find a new game, and enjoy it until it goes viral and the devs listen to every stupid opinion of their retarded player base. >.> PS: removing an overpowered defense mechanic without buffing the underpowered defense mechanic wont make the underpowered mechanic more desirable. it just fcks the game! |
|
GGG, thank you very much for bringin this: -Added support for Stash Item Highlighting. If you enter text in the "Highlight Items" box, it'll highlight any items in the currently viewed tab that contain that text -Added a Notifications Settings screen that allows you to enable or disable various toast notifications such as friends coming online or events starting. I hope you will improve the game more this way.. Check our recruitment thread if curious
Twitch: PoE_Vincam |
|
For the first time since i started playing, and that was when closed beta was ongoing, i deeply regret spending any money on this game and i did spend quite a lot, GGG with that patch you just trow out of window that huge amount of respect i had for ya, you guys dont deserve our respect neither our money, but i doubt you care anymore
|
|
" Should clarify something here: "having brain cells" does not always equate to "having fun". There are occasions people (including myself) want to slow down and think about each little detail and work around the challenges of a particular build. Then, there are other times where one just needs to go "HULK SMAAASH" on a map or mob or etc. Little to no thought involved, no second guessing, just some stress-relief killing of things without worrying about the thousands of factors to consider along the way. Both aspects should be viable, hands down. There is a purpose and logic and wisdom in each, just throwing a blanket statement considering one side as lacking brain cells oversimplifies things tremendously, it's a half-truth at best. For POE Devs: https://www.youtube.com/watch?v=ea6UuRTjkKs
Died like this in HC before: https://www.youtube.com/watch?v=nVsgFUiD-Y8 u_u |
|
" So will the kill bonus for Heralds affect spell totems? That would be nice. Last edited by Bojka666#3997 on Dec 12, 2014, 9:59:56 AM
|
|
" Yeah this piss me off big time i was rely hoping the melee would be fixed this time be waiting since Closed Bata for them to fix melee Its BULLSHIT spells are so op to melee. |
|
" The Person I quoted made no comments to that effect and neither did I. Put simply, over powered builds will always be nerfed, and rightly so(IMO). CoC, Crit builds, max Block, CoD+AA rely on over powered game mechanics and all deserve to be nerfed We should be looking at what opportunities the new changes bring And that People who have had their builds nerfed should be looking at the tree to find alternate ways of playing the game |
|
" Interesting, I have both a ground slam mara and a CI crit FP character. And if I use exact same build in 1.3 as in 1.2 on my witch I lose this much.. Witch 1.3 changes from 1.2 build Gains 1% cold pen (from 2% to 3%) Loses 5% crit chance (5% of 6% fp crit chance) and 7% crit multiplier. OH WOW THE NERFS ARE UNREAL, 5% OF FREEZING PULSE BASE CRIT CHANCE AT 6% MEANS I EFFECTIVELY LOSE A TOTAL OF 0.3% CHANCE TO CRIT, OH GGG FUDGE YOU ALL I QUIT THIS GAME. Freezing pulse CI crit witch actually got buffed seeing as now the 3x crit nodes+crit multiplier at templar tree in 1.2 are much closer to witch area in 1.3 tree. Also if you plan to get the power charge near Templar area there are some interesting nodes there that boost your dps that does not exist in 1.2 tree and made getting that power charge node almost useless because of the amount of passives you have to waste to get there. And oh, 2h ground slam marauder gets buffed aswell in 1.3 just fyi, idiot. |
|