Enki's Arc Witch Memorial Page
" wait untill league start- |
|
Now that Arc is dead - consider checking out Storm Brand
I am a Mirror, I do not exist.
|
|
@Enki I assume you are aware of the fact that the talent tree on pathofexile.com is not yet updated for 3.6. The path you chose doesn't modify any with the new tree but still worth noting.
"I was wondering that as well how Enki planned on resolving the issue. We're reserving 120% mana in skills but have 18% reduced mana reservation. The formula would look like:
I'm not entirely sure I think Discipline will be very effective. You reserve a large chunk of mana, and Enki had to invest 6 passives into obtaining it. "As someone mentioned earlier, scepters were mostly a "bridge" piece between leveling and daggers, and Enki dropped much of the excess to simplify the build. Also, with the minimum crit chance dropped to 0%, we cannot necessarily rely on 5% crit with daggers if controlled destruction ends up as part of the build. I think it will since Unleash favors slower, harder hitting spells, and we attack rapidly. Granted, that is all dependent on how it functions with Spell Echo. "Dead? I think it's stronger. Just because the gem itself got a small nerf, doesn't make the build dead. The support gems alone more than makes up for the damage. Last edited by Aldonés#1294 on Mar 7, 2019, 8:31:31 PM
|
|
" Arc isn't dead. Arc Mines sure, but Arc in general - no. The biggest nerf to Arc is that the chain-distance is cut in half, but the hand-cast distance remains intact along with the number of chains Arc can make. That means the moment-to-moment feel and overall power when hand-casting Arc should be mostly the same, but the spell doesn't have such a rediculously long reach with it's chains any more. Aside from that, the spell-power of Arc was reduced a little per-cast, but casting speed and mana cost were also reduced. That means you'll be able to get slightly more castings of Arc in a given length of time which should keep the DPS approximately the same. Besides, this build does already make use of Storm Brand, at least during the levelling phase if not beyond. From what I've been able to gather, Storm Brand has been hit with much bigger nerfs than Arc, so it wouldn't be a good idea to switch over to that as your primary damage dealer. Enki knows what he's doing, so if he thinks his build is viable for 3.6, it probably almost certainly is. He's not trying to make literally the most powerful build for the league, just something that's beginner and SSF-friendly, which can clear all content ie. what it says in the title. If you think you can put-together a better build, which doesn't use Arc, and is heavily based around Stormbrand then you're more than welcome to try. Last edited by Pobatti#2021 on Mar 7, 2019, 8:52:56 PM
|
|
If I understand Vaal Auras correctly, we should only be reserving 85% mana at most. The build is using Vaal Grace, and I think it'll only reserve mana when using the regular skill. I'm new to the game and haven't tried it yet, but figured it was worth pointing out
|
|
" I think the aura's are (without the reductions): wrath 50% discipline 35% enfeeble (due to blasphemy support) 35% But I agree on your assesment of only grace reserving the mana, not the vaal grace. On a different note: I was wondering about the hired killer lifenodes (14% max life, 20life on kill and 10dex in 4 nodes). Why do we use these over the ones at cruel preparation (20% max life, 5 all res and 10 int in 4 nodes)? Also thanks for the great guide, served me very well last league and will be following it again this one! |
|
So Vaal Grace does not reserve mana. From the Blasphemy Support gem, I'm thinking Enfeeble will be another 35% reserved. Discipline + Enfeeble + Wrath is still over 100% reserved.
Since betrayal ended I've spent all my currency to try different builds and pick something for Synthesis. Each time I've run into this same problem of not being able to use all the auras. There is no Essence Worm listed. What am I missing in this build? Would greatly appreciate if a knowledgeable player can explain, and/or confirm that this aura setup works |
|
" It is explained 4 posts above yours... |
|
When it says "start looking out for 3-linked wands or sceptres," does it mean try to buy one on vendors too? Because I thought I'm only supposed to use Orb of Augmentation/Transmutation/Alteration.
|
|
" Yeah I saw that, looked at all the gear, and found the 18% reduced mana reservation in tree. As far as I can tell we're running mind over matter with 1% of our mana pool? Even if we don't have problems casting with that amount of mana, the setup just doesn't make sense to me. I thought there would be something else I'm missing |
|