Enki's Arc Witch Memorial Page & POE 2 Arc Summary
" Just managed to negotiate with a guy to get one for 1.7ex cant wait to finish lvling up my lightnign spire supports, shame ill lose out on the qual ive got on them but worth i think |
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So... has anyone managed to equip Inpulsa, Mark, Diadem, Elder Hungry Loop AND Kaom's Roots while maintaining capped resistances?
I've already spent a bit of currency to achieve capped resistances with just Inpulsa, Mark and Diadem... |
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Last edited by Quickcatobackup#2821 on Mar 26, 2019, 3:03:55 PM
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" Youd need res on jewels and max res on gloves/boots, not sure its worth running all of them dropping kaoms and going for the close to max res on gloves belt and boots shld get to 109% to protect from ele weakness curse |
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Spoiler
just interested, whats your tooltip dps on arc? |
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Hi, I'm a brand new player, been at it about a week and I have been playing a ton and trying to learn what I can. I do have quite a bit of experience playing ARPGs of this sort (Grim Dawn, Titans Quest, 11 out of 16 seasons of Diablo 3, etc). I was advised on your build as a good starter and admittedly it has been fantastic.
I am having a hard time understanding why the major change at act 6 with the new red and green gem abilities and have managed by 63 to get to where I could equip all the gems.. I'm in act 8 and have not done the 2nd labyrinth challenge yet as I am just trying to get used to what I should do with this new setup. Basically, what abilities should I have at this point and which should I get rid of? It seems like Whirling Blades is a good movement ability, but should I be meleeing now or jump in and out to activate the supported powers? The setup before this was working great for me as a caster, but I understand end game may require this to be viable. Also, this is my first real play through as I have only messed with a few 30ish characters to get a feel for the play. Currently I have the following abilities: - Enfeeble (with Blasphemy Support (active) - Herald of Thunder (active) - Discipline (active) - Summon Lightning Golem (with Spell Echo) - Arc (with Spell Echo, Lightning Penetration, and Energy Leech) - Whirling Blades (with Faster Attacks, and Fortify) - Immortal Call (with Cast When Damage Taken, and Increased duration) being careful not to level them past where you recommended) - Decoy Totem - Flame Dash - Lightning Spire Trap (with Advanced Traps Support) - Storm Brand Now here I am a bit confused, as we loaded up - Zealotry - Wrath Which as far as I can tell you never tell us to start using and it doesn't seem possible to use them. I opened up all the Acts and I don't see any mention of when we use these or why they are in a slot. Am I supposed to go around casting and in harder fights spin up and hit the mob and take some damage to activate the Immortal Call and Fortify then get out of there? I see the spell combo seems to need Endurance Charges, which when look around the net I can't seem to get any info on how I get endurance charges as a witch. Can I get rid of some of these skills now? My hot bar is overloaded and if I die I have to spend a bunch of time activating things before I can re-enter a boss fight... Maybe this is intended, I am not sure, as a new player, some of the mechanics and playstyle are taking some getting used to. Thanks for the info and the fantastic job on such a detailed build. Last edited by Slogexile#4612 on Mar 25, 2019, 9:13:52 AM
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Spoiler
" K I can help you here. You dont need spell echo on lightning golem at all, you can only summon 1 no need to cast it twice (later when you can summon 2 golems, we get flame golem cause the effects dont stack from 2 of the same golem anyways) You are supposed to turn OFF Herald of Thunder and REPLACE it with Wrath or Zealotry. Though personally I think Herald of thunder is better until later on in the game (mapping essentially, I didnt swap it out until t5 maps) As for the choice between Zealotry and Wrath, Enki does explain it in the intial post under the GEMS spoiler: " As an explantion, its easier to crit enemies on Consecrated ground, pay attention to your buff bar and see if you need more uptime on Ele overload to know whether to swap in or not Your always a caster, you can whirling blades into some mobs to proc fortify but I personally dont use whirling blades soo not sure when/how your supposed to do this (I prefer faster casting with flame dash). Immortal Call is basically just a safety crutch, it procs itself when you take damage, dont need to go looking to proc it (Its only a 3/4 of a second immunity to phys damage on a cooldown) As for hotbar situation, ye thats how it is. I have left click for movement only Middle click as Vaal Arc Right click Arc Q storm brand W Lightning spire traps E flame dash R decoy totem And i Use T to cycle thru each aura and cast them and then also summon my golems from T (currently have Wrath, Enfeeble with blasphemy, Discipline and Herald of Thunder, which is due to the passive of this unique ) I would suggest getting Blind Support (reduce enemy's chance to hit by 1/2) and Onslaught (grants movement speed and cast speed) support connected to your stormbrand, and get the rest of the support gems for Spire trap, though i assume the reason you havent at the moment is you havent found gear with the sockets/links, and thats fine. Just as an FYI, you can equip 2 sets of weapons (swap with X) so you can still level up these support gems so that when you do find the gear, you can slot them in and they already leveled up. Last edited by DEagleEye007#5533 on Mar 25, 2019, 9:37:36 AM
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Very helpful, thanks for the post.
If I understand right, do we get charges from crits? How do we see them? Is elemental overload our version of Endurance charges? I'm going to try changing out those gems and hot keys and see how it goes. I have spent the better part of the last 3 hours trying to understand what the mechanic is to assure I have Immortal Call go off when needed. THANKS! |
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Discipline says 35%, Wrath 50%, and Blasphemy Support is 35% as well, how are all of them active at once? Same goes for Zealotry 50% if I were to use that instead.
Nm, sorry I didnt see about the unique. So I guess I should keep Discipline, Herald, and Enfeeble until I am able to get that particular unique. Last edited by Slogexile#4612 on Mar 25, 2019, 10:09:25 AM
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@Slogexile
If you would read the guide - you would realise, that we are picking some nodes to reduce mana reservation. Currntly, with 3 auras, i'm using 99 or 98% of my mana, and there is no problems with it at all. Just take a closer look on this VERY DETAILED Leveling guid, which Enki is updating every single patch, there is everything step by step until you reach maps. Don't skip just to the PoB and "geatr / gem" sections directly, if you are not understanding what's going on. Everything is in the guide, but i feel so sorry for Enki - he works so hard to provide us for free, such detailed guid - and peaople are still too lazy to even read it. Edit: You still get it wrong - diadem is an option, not necessary uniqe for us. Also, at same spot where this diadem is netioned, you have FULL EXPLANATION, what it provides - with it, we can re-allocate skillpoints, from reduced mana reservation. And NO, you shouldn't keep Herald with you since at least some few Act's. Last edited by Zeratul_PL#2990 on Mar 25, 2019, 10:15:19 AM
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