Enki's Arc Witch Memorial Page & POE 2 Arc Summary

Finding higher map tiers and lvl90+ difficult. Sometimes I die quickly and don't know why. What should I spend my next 10ex on with focus on survivability?

Thanks
I have built and am using the +1 Arc wand. Marvel is defeated without needing the sapphire rings though I replayed that battle again for farming potential and thinking the rings might have some important effect on the battle--they didn't. Starting Act 2 today.

I'm standing on others shoulders, falling off one minute and climbing back on the next. Thank you for that.
Last edited by Ratsneve#9638 on Aug 25, 2019, 1:10:11 PM
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Ratsneve wrote:
I have built and am using the +1 Arc wand. Marvel is defeated without needing the sapphire rings though I replayed that battle again for farming potential and thinking the rings might have some important effect on the battle--they didn't. Starting Act 2 today.


The sapphire rings are for frost resistance. Resistances are not vital in act 1, but you need to start thinking about them. By the end of act 3 you want to be close to the cap, which is 75% resistance to all elements. From about mid act 4 onwards you always want to stay capped.

You get -30% to all resistances after act 5 and act 10, so 135% to all resistances is needed by the time you enter maps.
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ZROGST wrote:
Finding higher map tiers and lvl90+ difficult. Sometimes I die quickly and don't know why. What should I spend my next 10ex on with focus on survivability?

Thanks

Your chest got 3 gems with 0% quality, that's your main dps link so you should fix that- despite the fact that it doesn't add too much to your survivability.
Regarding your defense, it looks to me as if you got tons of life on your gear but very little mana. You should try to keep mana at ~43% of your life, otherwise you will end up without mana before life due to mind over matter.
The result of that happening is you being unable to use Lightning Warp in tough situations, which might cause deaths.

With that big a budget you can also think about getting one jewel with immunity to corrupted blood (implicit). We can cancel corrupted blood with our "of staunching" flask, but sometimes preserving our energy shield by not taking any damage from corrupted blood can be helpful.
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ScaryAtheist wrote:
The sapphire rings are for frost resistance. Resistances are not vital in act 1, but you need to start thinking about them. By the end of act 3 you want to be close to the cap, which is 75% resistance to all elements. From about mid act 4 onwards you always want to stay capped.

You get -30% to all resistances after act 5 and act 10, so 135% to all resistances is needed by the time you enter maps.
Oh boy...that is going to be fun. Resistances have always been ignored. Just looked for the first time this build at my resistances so far and they are 29, 11, 32, and (of course) 0. :) I suspect now that dealing with resistances is what will draw my witch away from staying pure? Will I need more STR and DEX equally? Even if Bluitch's attacks are Arc should I seriously look to scepters that address elemental damages and thus resistances better then a wand and likewise with shields and stop focussing on Energy Shield only? Bluitch is going to end up a hybrid witch! A new "Hybritch".

Seriously... while ssf'ing I was hoping to just pick up energy shield items with INT... Now that is fast becoming not a good idea. I kill everything that attacks Bluitch. I clear all fog. I break, open, pick up everything dropped. I move to a clear area nearby when I can't pick up another thing and look through it. The faster I can drop things I don't use or don't think I can use the better. Up to now if the gear says "armor" I drop it or if there is a red STR or DEX it is dropped or if it says Evasion I've dropped it. If it is anything but a wand or scepter or anything plate or chainmail I've dropped it. I keep everything that occupies 1 square though. So far in this Legion run there don't seem to be as many Wisdom scroll drops?

Thanks for your help always.
Last edited by Ratsneve#9638 on Aug 25, 2019, 3:23:10 PM
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Ratsneve wrote:
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ScaryAtheist wrote:
The sapphire rings are for frost resistance. Resistances are not vital in act 1, but you need to start thinking about them. By the end of act 3 you want to be close to the cap, which is 75% resistance to all elements. From about mid act 4 onwards you always want to stay capped.

You get -30% to all resistances after act 5 and act 10, so 135% to all resistances is needed by the time you enter maps.
Oh boy...that is going to be fun. Resistances have always been ignored. Just looked for the first time this build at my resistances so far and they are 29, 11, 32, and (of course) 0. :) I suspect now that dealing with resistances is what will draw my witch away from staying pure? Will I need more STR and DEX equally?


Those are fine for entering Act 2. Just prioritize gear with decent stats and at least one resistance. The last one - chaos resistance - is not that important, you can leave it at 0.

You will need a fair bit of DEX and some STR for the green and red gems in the build. There are +30 nodes available right next to the build path on the tree if you're not getting it on gear.

Again, this is not a "pure int" witch build, and I doubt such a build would ever be efficient in this game, it doesn't really follow the INT-DEX-STR "trope" of many other RPGs aside from having stat requirements for the skill gem levels. Your damage and defense does not rely much on INT beside that. You need to stack pure damage / defensive stats like life, mana, resistances, added spell damage, crit chance to spells, and so on.
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Ratsneve wrote:
"
ScaryAtheist wrote:
The sapphire rings are for frost resistance. Resistances are not vital in act 1, but you need to start thinking about them. By the end of act 3 you want to be close to the cap, which is 75% resistance to all elements. From about mid act 4 onwards you always want to stay capped.

You get -30% to all resistances after act 5 and act 10, so 135% to all resistances is needed by the time you enter maps.
Oh boy...that is going to be fun. Resistances have always been ignored. Just looked for the first time this build at my resistances so far and they are 29, 11, 32, and (of course) 0. :) I suspect now that dealing with resistances is what will draw my witch away from staying pure? Will I need more STR and DEX equally? Even if Bluitch's attacks are Arc should I seriously look to scepters that address elemental damages and thus resistances better then a wand and likewise with shields and stop focussing on Energy Shield only? Bluitch is going to end up a hybrid witch! A new "Hybritch".

Seriously... while ssf'ing I was hoping to just pick up energy shield items with INT... Now that is fast becoming not a good idea. I kill everything that attacks Bluitch. I clear all fog. I break, open, pick up everything dropped. I move to a clear area nearby when I can't pick up another thing and look through it. The faster I can drop things I don't use or don't think I can use the better. Up to now if the gear says "armor" I drop it or if there is a red STR or DEX it is dropped or if it says Evasion I've dropped it. If it is anything but a wand or scepter or anything plate or chainmail I've dropped it. I keep everything that occupies 1 square though. So far in this Legion run there don't seem to be as many Wisdom scroll drops?

Thanks for your help always.


Listen to ScaryAthiest here.

To reiterate, resistances are NOT optional in later acts and certainly not in endgame! They are an essential defensive component of every single successful build in this game. Think about it this way: you are taking literally 4x as much damage from a fire/cold/lightning hit if you have no resists compared to if you had that resistance capped. That means you need 4x the amount of life to survive that hit, making it by far more efficient to go for resists. Look at any of the high-level characters in our profiles and you will see that there are multiple "+% to [elemental] resistance" affixes wherever we can fit them in, especially on gloves, helmet, belt, and rings.
Last edited by WorderMostFoul#7154 on Aug 26, 2019, 10:02:51 PM
dear experienced arc-players, how does it feel in delve? didn't see any delve related info in Guide..
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DEL_MAX wrote:
dear experienced arc-players, how does it feel in delve? didn't see any delve related info in Guide..


I typically only Delve to 200-300 each league, but it's completely fine for that.
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DEL_MAX wrote:
dear experienced arc-players, how does it feel in delve? didn't see any delve related info in Guide..


I probably wouldn't call myself an experienced arc player. I started PoE this season.
However, I can share my observations with you.

Damage wise 300 - 350 is surely no problem- and it is possible to go deeper as well.
Regarding survival though...
I can do 50 delves without taking damage and afterwards get 1shot out of the blue.
I personally feel that our main layer of defense that is dodge is problematic in that regard. We can avoid almost anything, but there is the potential for disaster.
5k live + a little energy shield is not enough to guarantee survival once you just don't dodge anything.

Maybe this assumption is misleading and it is due to my lack of experience with this class (or game), but imo even Enki himself is not satisfied with the state of the spec right now. Afaik Acrobatics was nerfed prior to this league?

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