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secret_service86 wrote:
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Enki91 wrote:
@Enki91 and anyone else using Path of Building to check their effective damage with this build, I just noticed that PoB does not account at all for the increased damage per summoned golem you get from elemancer ascendancy node, or liege of the primordial node, and also not the golem commander node on tree, PoB also does not account for the increased buff effect from our ice/lightning/flame golem at all in damage calculations,
this is quite a big chunk of dps that is missing from the calculation, (around 300k effective shaper dps on my current gear/character, and thats not even accounting for the increased buff effect on flame / lightning / ice golem, too much math for me to do that lol)
and can be important in many aspects of figuring out how this build compares to other versions (like going for mastermind of discord instead and dropping some golem ascendancy node, etc) or just for a fair effective dps value,
if you look in PoB, you see that the text is red on "20% increased damage per summoned golem" and "25% increased effect of buffs granted by your golems per summoned golem" on the "liege of the primordial node" ascendancy node,
the text is also red in PoB on "elemancer" node "20% increased damage per summoned golem" and "25% increased effect of buffs granted by your golems per summoned golem"
example picture here:
whenever a text is red in PoB on an item or skill/ascendancy node etc, it is not being accounted for in the stats or calculations at all, what all this means in other words, is that there is a huge chunk of damage missing from effective dps calculation for this build,
you can test this easily yourself by disabling/enabling for example a stone golem or chaos golem depending on which one you use in PoB, and you will see that the damage does not change at all, if you disable a flame/ice/lightning golem you of course see the difference from their generic buffs being disabled and disabled, but if PoB was accounting for the damage correctly from our ascendancy and golem commander node on tree, our dps would increase/decrease as we disable/enable even a stone or chaos golem,
and un-allocating these ascendancy nodes only give a tiny dps increase from losing the 10% elemental damage nodes that connect to them, as you also see in the picture above,
with 4 golems active, the correct calculation for the true extra damage effective DPS added from this 3 nodes (liege of primordial, elemancer, golem commander) is = 40% x 4 + 20% = 180 % increased Damage , you can add that on a jewel for example, to see the damage difference, if you add it exactly like this "180% increased Damage" on a equipped jewel you have and save the change, it will be calculated correctly and in my case it gave an extra ~300k effective shaper dps,
its not multiplicative but additive, so the above math should be correct with 4 golems active, with more golems its even more of course, with 5 golems it would be for example 40% x 5 = 200% + 20% = 220% increased Damage
and this is not even factoring in the increased buff effect on our golems from the ascendancies, which PoB also does not account for, so the bonus crit, cast speed, and inc damage from ice/lightning/flame golem is not either being shown in our dps in PoB at all, so this build actually has quite more dps than what is apparent at first with 4+ golems, although doing the math for that is too rough for me , but maybe someone else is a math wiz and can do the numbers lol,
just wanted to share this since I think its important to know for anyone who wants to know their true dps and is using PoB to play around with gear testing etc, or considering going another variant of the build/ascendancy like using mastermind of discord for the penetration damage or something, when in fact it may not be better at all, and again if you think i'm wrong or that the dps in PoB is correct, just try what I said and disable a stone/chaos golem and you will see no DPS change, if it worked correctly the dps would increase/decrease when doing that :p
ingame character stats correctly show my life regen from stone golem with ascendancy buff at 440 life per second for example, but in PoB its always the base/generic 230 life regen from lvl 20 stone golem, no matter if ascendancies are allocated or unallocated, etc,
so for whatever its worth, we have quite a bit more dps than PoB is showing us, even more than my math above because I didnt bother to calculate the increased buff effect of ice/lightning/flame golem from ascendancy as well as the generic increased damage %, as that is too much of a headache xD
cheers anyway and if my math is off please let me know, I also messaged the PoB dev just to hopefully get the ascendancy correctly calculated in a future version or something, but if that never happens you can always edit a jewel or other item manually with the damage, anyway good luck to everyone !
Okay, I am really sorry you went through all this manual effort...but reread the Path of Building section of the guide and you'll find a link to a PoB "fork" you can download that will correctly account for the golems. I've tried it and it's definitely worth getting; it's a straight-up buff to PoB.
Last edited by WorderMostFoul#7154 on Jan 9, 2020, 3:47:57 AM
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WorderMostFoul wrote:
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secret_service86 wrote:
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Enki91 wrote:
@Enki91 and anyone else using Path of Building to check their effective damage with this build, I just noticed that PoB does not account at all for the increased damage per summoned golem you get from elemancer ascendancy node, or liege of the primordial node, and also not the golem commander node on tree, PoB also does not account for the increased buff effect from our ice/lightning/flame golem at all in damage calculations,
this is quite a big chunk of dps that is missing from the calculation, (around 300k effective shaper dps on my current gear/character, and thats not even accounting for the increased buff effect on flame / lightning / ice golem, too much math for me to do that lol)
and can be important in many aspects of figuring out how this build compares to other versions (like going for mastermind of discord instead and dropping some golem ascendancy node, etc) or just for a fair effective dps value,
if you look in PoB, you see that the text is red on "20% increased damage per summoned golem" and "25% increased effect of buffs granted by your golems per summoned golem" on the "liege of the primordial node" ascendancy node,
the text is also red in PoB on "elemancer" node "20% increased damage per summoned golem" and "25% increased effect of buffs granted by your golems per summoned golem"
example picture here:
whenever a text is red in PoB on an item or skill/ascendancy node etc, it is not being accounted for in the stats or calculations at all, what all this means in other words, is that there is a huge chunk of damage missing from effective dps calculation for this build,
you can test this easily yourself by disabling/enabling for example a stone golem or chaos golem depending on which one you use in PoB, and you will see that the damage does not change at all, if you disable a flame/ice/lightning golem you of course see the difference from their generic buffs being disabled and disabled, but if PoB was accounting for the damage correctly from our ascendancy and golem commander node on tree, our dps would increase/decrease as we disable/enable even a stone or chaos golem,
and un-allocating these ascendancy nodes only give a tiny dps increase from losing the 10% elemental damage nodes that connect to them, as you also see in the picture above,
with 4 golems active, the correct calculation for the true extra damage effective DPS added from this 3 nodes (liege of primordial, elemancer, golem commander) is = 40% x 4 + 20% = 180 % increased Damage , you can add that on a jewel for example, to see the damage difference, if you add it exactly like this "180% increased Damage" on a equipped jewel you have and save the change, it will be calculated correctly and in my case it gave an extra ~300k effective shaper dps,
its not multiplicative but additive, so the above math should be correct with 4 golems active, with more golems its even more of course, with 5 golems it would be for example 40% x 5 = 200% + 20% = 220% increased Damage
and this is not even factoring in the increased buff effect on our golems from the ascendancies, which PoB also does not account for, so the bonus crit, cast speed, and inc damage from ice/lightning/flame golem is not either being shown in our dps in PoB at all, so this build actually has quite more dps than what is apparent at first with 4+ golems, although doing the math for that is too rough for me , but maybe someone else is a math wiz and can do the numbers lol,
just wanted to share this since I think its important to know for anyone who wants to know their true dps and is using PoB to play around with gear testing etc, or considering going another variant of the build/ascendancy like using mastermind of discord for the penetration damage or something, when in fact it may not be better at all, and again if you think i'm wrong or that the dps in PoB is correct, just try what I said and disable a stone/chaos golem and you will see no DPS change, if it worked correctly the dps would increase/decrease when doing that :p
ingame character stats correctly show my life regen from stone golem with ascendancy buff at 440 life per second for example, but in PoB its always the base/generic 230 life regen from lvl 20 stone golem, no matter if ascendancies are allocated or unallocated, etc,
so for whatever its worth, we have quite a bit more dps than PoB is showing us, even more than my math above because I didnt bother to calculate the increased buff effect of ice/lightning/flame golem from ascendancy as well as the generic increased damage %, as that is too much of a headache xD
cheers anyway and if my math is off please let me know, I also messaged the PoB dev just to hopefully get the ascendancy correctly calculated in a future version or something, but if that never happens you can always edit a jewel or other item manually with the damage, anyway good luck to everyone !
Okay, I am really sorry you went through all this manual effort...but reread the Path of Building section of the guide and you'll find a link to a PoB "fork" you can download that will correctly account for the golems. I've tried it and it's definitely worth getting; it's a straight-up buff to PoB.
ah no worry, took like 5 seconds to add "180% increased Damage" on a jewel, writing the post took a bit longer lul but its okey :D also is nice this version of PoB by Localidentity calculates all golem buffs correctly and other good fixes/updates I see now, is really nice !
I check for updates now and then with PoB but since im running latest version and theres no update guess I missed this fork thing! havent re-read the first page in a while either but tnx for this tip :D cheers appreciated!
Last edited by secret_service86#3947 on Jan 9, 2020, 4:41:49 AM
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Drox is a nightmare for this build. I never got angry so much as I did in this league. I don't know if it is new ele resists on mobs or stupid mechanics like almost unkillable flags which respawns two seconds after you just destroyed. I am not really enjoying PoE atm and likely stop playing until PoE 2. I might also just go for another build because this is not suitable for current meta in poe.
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Posted byaeneaa#3270on Jan 9, 2020, 5:49:51 AM
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aeneaa wrote:
Drox is a nightmare for this build. I never got angry so much as I did in this league. I don't know if it is new ele resists on mobs or stupid mechanics like almost unkillable flags which respawns two seconds after you just destroyed. I am not really enjoying PoE atm and likely stop playing until PoE 2. I might also just go for another build because this is not suitable for current meta in poe.
I've got no trouble with him, to be honest. I'm just fighting him in one of the corridors, where you only have to kill two flags to be able to deal damage to him. The one-shot, when he summons the big fist above you can easily be evaded, even with leap slam, the worst movement skill in the history of PoE.
BUT, the best part is when you kill him by culling-strike-leap-slam on top of his head when he's at 10% hp.
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Posted byDostrah#3311on Jan 9, 2020, 6:08:34 AM
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Hi @Enki91! Really enjoying your build so far. I have a few problems that I keep running into. I have no problems clearing T16 maps barring a few crazy mods.
I always die as soon as my golems die. Which happens very often on the end-game bosses that deal a lot of phys and chaos damage. Whenever I try to recast them is when I get one shot.
My eHP pool is 6.5k but 2k energy shield is down if I am fighting a boss and my golems have died. What do you suggest?
Here's the link to character: https://www.pathofexile.com/account/view-profile/skaa/characters
Thanks again!
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Posted byskaa#0819on Jan 9, 2020, 6:41:04 AM
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skaa wrote:
Hi @Enki91! Really enjoying your build so far. I have a few problems that I keep running into. I have no problems clearing T16 maps barring a few crazy mods.
I always die as soon as my golems die. Which happens very often on the end-game bosses that deal a lot of phys and chaos damage. Whenever I try to recast them is when I get one shot.
My eHP pool is 6.5k but 2k energy shield is down if I am fighting a boss and my golems have died. What do you suggest?
Here's the link to character: https://www.pathofexile.com/account/view-profile/skaa/characters
Thanks again!
Yes, the golem buffs are really huge in the build right now, so keeping them alive is absolutely critical, especially the lightning one, since your mobility flatlines as soon as it's gone.
So a very simple quick fix for your problem is Primordial Harmony. 2%/second golem life regen is really huge.
The other solution is more obvious: you need your armor 6Led. That 6th link (Empower or Minion Life) will absolutely have a big impact on golem survivability. I like Empower most because of the buff enhancement, but Minion Life is better for straight-up golem survivability.
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It´s really a pity that just now, just with this patch, enki did set up a very interesting version of his build. I am pretty sure it would have worked great in 3.8. Bad luck.
Since i am _not_ playing (t)his version i am not sure whether or not i should participate in the voting. But i´d say leave the version as it is. Let it work as a guide helping new players reaching the atlas/endgame and learning how this game works. Take your time, take a rest and wait what new patches will bring along. 3.9 is a kind of RNG itself now.
Second thing is...are there any selfcast arc players around who are playing standard?
Bc if there are few people interested, i´d make a video of my version killing drox or so (since so many players have problems with him). I am saying standard since i am using a few legacy mods (Watchers Mana Leech f.e.)!
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Posted bysubcutan#7641on Jan 9, 2020, 9:42:27 AM
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So I'm having a ton of fun with this build, have a few ex I've accumulated but not sure where to put it to best use. Here is my char:
https://www.pathofexile.com/account/view-profile/Punkonjunk/characters
I am wondering if any gear sticks out as a big "hole" in my suitability as red maps are resulting in a lot of 1shots.
http://i.imgur.com/kyhjZoN.png
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Posted byPunkonjunk#5184on Jan 9, 2020, 10:13:13 AM
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Punkonjunk wrote:
So I'm having a ton of fun with this build, have a few ex I've accumulated but not sure where to put it to best use. Here is my char:
https://www.pathofexile.com/account/view-profile/Punkonjunk/characters
I am wondering if any gear sticks out as a big "hole" in my suitability as red maps are resulting in a lot of 1shots.
What's your ES at? My one-shot troubles went away when I got the Queen's Hunger chest. With the right offering procs I can get 3k ES with excellent recharge when combined with the Soul Tether belt.
If you use Loreweave or a chest that isn't as strong ES-wise I think you'll have to find ways to compensate with more ES on the rest of your gear, overall feels like high ES is incredibly valuable for this build right now.
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Posted byScaryAtheist#7621on Jan 9, 2020, 11:09:26 AM
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Enki please release the changes as a second version, we are having fun a lot but I believe this build can have a better potential and I believe in you man! If people don't want to see the new version they can continue with this version
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Posted byBigJobless#2492on Jan 9, 2020, 11:26:44 AM
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