1.3.1d Patch Notes
" Seconded. Aside from "burn prolif that other builds can still achieve", I don't see the issue. Minions had less health than zombies, and if they were uber viable, they certainly were damn slow about it. (I don't think they were uber viable, though please prove me wrong with a video) Edit: also, I never made this build nor did I have interest in it before now. I have no stake in this battle at all, and I still haven't seen Qarl provide any actual data that this build was truly OP. " ... dude, you have 2600 tooltip dps. Even with spark's number of projectiles, that is _stupid_ low. Last edited by codetaku#0468 on Feb 26, 2015, 11:59:21 PM
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" I'm not comparing cyclone to MA. I will however compare Explosive Arrow Prolif to Mirror Arrow instab prolif for shits and giggles; The guy who ran the numbers on EA and MA earlier was pretty accurate about EA doing more damage than MA, but let's get deeper into this pointless nerf to MA instab prolif!!! Blink Arrow / Mirror Arrow's instability damage can't take local or global ignite chance nor can it take local or global crit chance~~ This is unlike any other fire attack in the game . Flammability + Chance to Ignite gem become mandatory to have like 50? 60% chance to ignite tops on BA/MA. EA can reach 95~100% Ignite Chance... EA can also be speced for CRIT, which would make it up to 3~4 times stronger than pre-nerf BA / MA; just like every other ignition attack or spell in the game. So if BA/MA Minion Instability's Damage Potential being 3~4times weaker than anything else and if it's potential chance to ignite is 50% less than anything else aren't enough then I have just one more thing to say: three second cooldowns!!!! For a skill that was already 3~4times weaker with 50% less chance to ignite...for a skill that REQUIRED YOU TO BE ON LOW LIFE! . . . FOR A SKILL THAT REQUIRES YOU TO BE ON LOW LIFE BUT DOESN'T BENEFIT FROM PAIN ATTUNEMENT OR BLOOD RAGE ON LOW LIFE! . . . it deserved to be nerfed into mediocrity........ . . . . . . That's good balance. The intelligent player base understands that this nerf isn't about the damage it does. It's not about balancing it, obviously. What it's about; they'll never say, you tell them they're wrong with facts and proof and they'll continue to use the word "insane" to adjectivally buy your obedience, when clearly the skill didn't do "insane" damage, the issue was more than likely that this wasn't intended. I don't know about you but I can absolutely feel the spite in these patch notes "you can still summon exploding minions, but they'll do the damage of a fragile minion." This isn't about the damage they dealt, this is about control or something... ...
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https://www.youtube.com/watch?v=fNcou7zdYxs
destroyed it |
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Cool way to get people to use respecs or chew through orbs of regret.
Bad way to develop a game. ~DemiDemon~
Playing almost every day since Beta version 0.9.1 in 2011. |
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and here we go again
Minion Instability goes back to the "useless node" shelf ZiggyD is the Labyrinth of streamers, some like it, some dont, but GGG will make sure to push it down ur throat to make you like it
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When they nerf builds into the ground, they should at least give courtesy full respecs to the people using those builds... Yes? :D (basically, if you're going to bone someone into oblivion, at least have the courtesy to give them a reach around)
P.S. I'm not using said build, but I feel bad for the creative person who came up with it and got slapped in the face with an above-average salmon. Last edited by boboka#1576 on Feb 27, 2015, 12:02:10 AM
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" Might be time to put Flameblast back in that socket. ...
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" ...
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Did I really just download a 4 GIG "patch" that simply nerfed a build that didn't need nerfing..?
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Dark_Chicken - lvl 100 Marauder Divine_Chicken - lvl 100 Duelist Last edited by Dark_Chicken#5481 on Mar 29, 2015, 3:37:15 PM
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