NeverSink's LOOTFILTER v8.13.x♦ in-depth ♦ endgame+leveling 2in1 ♦ user-friendly ♦ SC/HC versions
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@Tobnac & @kompaniet
well, thx for the info :> |
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" This was only during a short 30 minute period yesterday, its all fixed now. - ZoeyFloat, FilterBlade developer
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" Can confirm its working today, thank you very much :) |
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Want to report incorrect Farrul items tiering. Farrul's Fur (10exa) is low, but the gloves (5c) is high. My filter is (based on) strict.
![]() Last edited by zxfx#7114 on Jun 25, 2019, 10:43:45 AM
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dude, can you replace the damn Corsair Swords with
Spoiler
Fancy Foils
Since leagues nobody gives a crap about Corsair Swords, yet it is the default setting in your filter on filterblade. I haven't managed to replace the damn Corsair with
Spoiler
Fancy Foils
tldr: REPLACE Corsair Swords by default with
Spoiler
Fancy Foil
edit: my bad. the right choice is Jewelled Foil base. Looks almost the same, but Jewelled Foil grants a bit higher dps. See my stats: http://poestatistics.com/users/wiraqucha/ Seems not updated for whatever reason: http://exilestats.com/account.php?id=265406 Discontinued profile: http://exilestats.com/account.php?id=40468 Last edited by Wiraqucha#2235 on Jul 2, 2019, 1:21:16 AM
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Is there a way to hide beastiary aspect mods ? Very nice stuff btw!
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please fix Prophet Crown showing up as maybe valuable. None of the existing Prophet Crowns is worth a damn, no not even Brine Crown.
In other news I now have 16 unidentified, totally worthless Prophet Crowns in my inventory, selling at 10ex each! | |
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Trying to use custom uber strict and keeps giving
![]() halp Dys an sohm
Rohs an kyn Sahl djahs afah Mah morn narr |
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" Hello there, lost walrus. The game parser doesn't digest accentuated characters in files that are ANSI-encoded, which is probably your case. 1) Open the filter with notepad or similar. 2) In the file menu, select "save as". 3) In the "save as" box, change the filter name to something else, in case things go south. 4) Still in the "save as" box, near the bottom, there should be a field called "encoding", select either UTF-8 or Unicode, then click "save". 5) Confirm any potential confirmation message. 6) Test the new filter in POE and let us know how it went. PLEASE QUOTE ME IF YOU ARE EXPECTING A REPLY Last edited by xhul#1978 on Jul 3, 2019, 4:22:44 AM
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Hello. Today I've downloaded item filter from filterblade site and I found something in it that may be not intended - some rules added by filterblade site are in sections that do different things:
rule about '1h axe' weapons is in section '[2902] Hybrid flasks (normal)'
#------------------------------------
# [2902] Hybrid flasks (normal) #------------------------------------ # FilterBlade: Conditional Entry Show SetBorderColor 244 255 0 255 SetFontSize 45 Rarity = Rare SetBackgroundColor 0 75 30 255 Class "One Hand Axes" Show # %D2 ItemLevel <= 15 Class "Hybrid Flask" BaseType "Small" SetFontSize 40 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 ItemLevel <= 25 Class "Hybrid Flask" BaseType "Medium" SetFontSize 40 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 ItemLevel <= 35 Class "Hybrid Flask" BaseType "Large" SetFontSize 40 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 ItemLevel <= 45 Class "Hybrid Flask" BaseType "Colossal" SetFontSize 40 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 ItemLevel <= 55 Class "Hybrid Flask" BaseType "Sacred" SetFontSize 40 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 ItemLevel <= 67 Class "Hybrid Flask" BaseType "Hallowed" SetFontSize 40 SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
a lof of '1h axe' rules are in section '[[3100]] Leveling - RGB Recipes'
#===============================================================================================================
# [[3100]] Leveling - RGB Recipes #=============================================================================================================== Show # %D3 Width <= 2 Height <= 2 SocketGroup RGB SetFontSize 45 SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 # FilterBlade: Conditional Entry Show BaseType "Rusted Hatchet" Rarity <= Magic SetBorderColor 200 0 0 SetFontSize 40 ItemLevel <= 5 # FilterBlade: Conditional Entry Show BaseType "Jade Hatchet" Rarity <= Magic SetBorderColor 200 0 0 SetFontSize 40 ItemLevel <= 10 # FilterBlade: Conditional Entry Show BaseType "Boarding Axe" Rarity <= Magic SetBorderColor 200 0 0 SetFontSize 40 ItemLevel <= 15 # FilterBlade: Conditional Entry Show BaseType "Cleaver" Rarity <= Magic SetBorderColor 200 0 0 SetFontSize 40 ItemLevel <= 20 # FilterBlade: Conditional Entry Show BaseType "Broad Axe" Rarity <= Magic SetBorderColor 200 0 0 SetFontSize 40 ItemLevel <= 24 # FilterBlade: Conditional Entry Show BaseType "Arming Axe" Rarity <= Magic SetBorderColor 200 0 0 SetFontSize 40 ItemLevel <= 28 # FilterBlade: Conditional Entry Show BaseType "Decorative Axe" Rarity <= Magic SetBorderColor 200 0 0 SetFontSize 40 ItemLevel <= 32 # FilterBlade: Conditional Entry Show BaseType "Spectral Axe" Rarity <= Magic SetBorderColor 200 0 0 SetFontSize 40 ItemLevel <= 34 # FilterBlade: Conditional Entry Show BaseType "Etched Hatchet" Rarity <= Magic SetBorderColor 200 0 0 SetFontSize 40 ItemLevel <= 35 # FilterBlade: Conditional Entry Show BaseType "Jasper Axe" Rarity <= Magic SetBorderColor 200 0 0 SetFontSize 40 ItemLevel <= 38 # FilterBlade: Conditional Entry Show BaseType "Tomahawk" Rarity <= Magic SetBorderColor 200 0 0 SetFontSize 40 ItemLevel <= 41 # FilterBlade: Conditional Entry Show BaseType "Wrist Chopper" Rarity <= Magic SetBorderColor 200 0 0 SetFontSize 40 ItemLevel <= 44 # FilterBlade: Conditional Entry Show BaseType "War Axe" Rarity <= Magic SetBorderColor 200 0 0 SetFontSize 40 ItemLevel <= 47 # FilterBlade: Conditional Entry Show BaseType "Chest Splitter" Rarity <= Magic SetBorderColor 200 0 0 SetFontSize 40 ItemLevel <= 50 # FilterBlade: Conditional Entry Show BaseType "Ceremonial Axe" Rarity <= Magic SetBorderColor 200 0 0 SetFontSize 40 ItemLevel <= 53 # FilterBlade: Conditional Entry Show BaseType "Wraith Axe" Rarity <= Magic SetBorderColor 200 0 0 SetFontSize 40 ItemLevel <= 55 # FilterBlade: Conditional Entry Show BaseType "Engraved Hatchet" Rarity <= Magic SetBorderColor 200 0 0 SetFontSize 40 ItemLevel <= 56 # FilterBlade: Conditional Entry Show BaseType "Karui Axe" Rarity <= Magic SetBorderColor 200 0 0 SetFontSize 40 ItemLevel <= 58 # FilterBlade: Conditional Entry Show BaseType "Siege Axe" Rarity <= Magic SetBorderColor 200 0 0 SetFontSize 40 ItemLevel <= 60 # FilterBlade: Conditional Entry Show BaseType "Reaver Axe" Rarity <= Magic SetBorderColor 200 0 0 SetFontSize 40 ItemLevel <= 62 # FilterBlade: Conditional Entry Show BaseType "Butcher Axe" Rarity <= Magic SetBorderColor 200 0 0 SetFontSize 40 ItemLevel <= 65 Show # %D3 Width <= 1 Height <= 4 SocketGroup RGB SetFontSize 45 SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D2 Width >= 2 Height >= 4 SocketGroup RGB SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D2 Height <= 3 SocketGroup RGB SetFontSize 36 SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Strictness: semi-strict, presets: - Currency: all currency max font size; - Leveling: one-hand axes; - Chancing: hide all chancing bases; - Maps: never hide low-level maps. Filter is loading and working. I'm reporting this just in case if such locations of rules added by filterblade site are not intended. retired from forum because of censorship and discrimination (also poe2 bad) Last edited by DivineChampion#3546 on Jul 13, 2019, 3:53:47 PM
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