NeverSink's LOOTFILTER v8.13.x♦ in-depth ♦ endgame+leveling 2in1 ♦ user-friendly ♦ SC/HC versions

@Tobnac & @kompaniet

well, thx for the info :>
"
Fencatffxi wrote:
Cant download filter from Filterblade, can load/save a filter and make changes but pressing the download button give the following error on latest version of Chrome.

"

filterblade.min.js?v=0911h:63
Uncaught TypeError: Cannot read property 'length' of null
at DownloadScreen.checkForSupportedCustomSounds (filterblade.min.js?v=0911h:63)
at DownloadScreen.downloadFilter (filterblade.min.js?v=0911h:63)
at HTMLButtonElement.<anonymous> (filterblade.min.js?v=0911h:63)

DownloadScreen.checkForSupportedCustomSounds @ filterblade.min.js?v=0911h:63
DownloadScreen.downloadFilter @ filterblade.min.js?v=0911h:63
(anonymous) @ filterblade.min.js?v=0911h:63




This was only during a short 30 minute period yesterday, its all fixed now.
- ZoeyFloat, FilterBlade developer
"
Tobnac wrote:
"
Fencatffxi wrote:
Cant download filter from Filterblade, can load/save a filter and make changes but pressing the download button give the following error on latest version of Chrome.



This was only during a short 30 minute period yesterday, its all fixed now.


Can confirm its working today, thank you very much :)
Want to report incorrect Farrul items tiering. Farrul's Fur (10exa) is low, but the gloves (5c) is high. My filter is (based on) strict.




Last edited by zxfx#7114 on Jun 25, 2019, 10:43:45 AM
dude, can you replace the damn Corsair Swords with
Spoiler
Fancy Foils
Jewelled Foils already??

Since leagues nobody gives a crap about Corsair Swords, yet it is the default setting in your filter on filterblade.

I haven't managed to replace the damn Corsair with
Spoiler
Fancy Foils
Jewelled Foils yet it seems. How do I test it


tldr: REPLACE Corsair Swords by default with
Spoiler
Fancy Foil
Jewelled Foil bases (rare). Thank me later

edit: my bad. the right choice is Jewelled Foil base. Looks almost the same, but Jewelled Foil grants a bit higher dps.
See my stats: http://poestatistics.com/users/wiraqucha/
Seems not updated for whatever reason: http://exilestats.com/account.php?id=265406
Discontinued profile: http://exilestats.com/account.php?id=40468
Last edited by Wiraqucha#2235 on Jul 2, 2019, 1:21:16 AM
Is there a way to hide beastiary aspect mods ? Very nice stuff btw!
please fix Prophet Crown showing up as maybe valuable. None of the existing Prophet Crowns is worth a damn, no not even Brine Crown.

In other news I now have 16 unidentified, totally worthless Prophet Crowns in my inventory, selling at 10ex each!
Trying to use custom uber strict and keeps giving



halp
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
"
I_NO wrote:
Trying to use custom uber strict and keeps giving



halp

Hello there, lost walrus.
The game parser doesn't digest accentuated characters in files that are ANSI-encoded, which is probably your case.
1) Open the filter with notepad or similar.
2) In the file menu, select "save as".
3) In the "save as" box, change the filter name to something else, in case things go south.
4) Still in the "save as" box, near the bottom, there should be a field called "encoding", select either UTF-8 or Unicode, then click "save".
5) Confirm any potential confirmation message.
6) Test the new filter in POE and let us know how it went.
PLEASE QUOTE ME IF YOU ARE EXPECTING A REPLY
Last edited by xhul#1978 on Jul 3, 2019, 4:22:44 AM
Hello. Today I've downloaded item filter from filterblade site and I found something in it that may be not intended - some rules added by filterblade site are in sections that do different things:

rule about '1h axe' weapons is in section '[2902] Hybrid flasks (normal)'
#------------------------------------
# [2902] Hybrid flasks (normal)
#------------------------------------

# FilterBlade: Conditional Entry
Show
SetBorderColor 244 255 0 255
SetFontSize 45
Rarity = Rare
SetBackgroundColor 0 75 30 255
Class "One Hand Axes"


Show # %D2
ItemLevel <= 15
Class "Hybrid Flask"
BaseType "Small"
SetFontSize 40
SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid
SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2

Show # %D2
ItemLevel <= 25
Class "Hybrid Flask"
BaseType "Medium"
SetFontSize 40
SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid
SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2

Show # %D2
ItemLevel <= 35
Class "Hybrid Flask"
BaseType "Large"
SetFontSize 40
SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid
SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2

Show # %D2
ItemLevel <= 45
Class "Hybrid Flask"
BaseType "Colossal"
SetFontSize 40
SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid
SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2

Show # %D2
ItemLevel <= 55
Class "Hybrid Flask"
BaseType "Sacred"
SetFontSize 40
SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid
SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2

Show # %D2
ItemLevel <= 67
Class "Hybrid Flask"
BaseType "Hallowed"
SetFontSize 40
SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid
SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2

a lof of '1h axe' rules are in section '[[3100]] Leveling - RGB Recipes'
#===============================================================================================================
# [[3100]] Leveling - RGB Recipes
#===============================================================================================================

Show # %D3
Width <= 2
Height <= 2
SocketGroup RGB
SetFontSize 45
SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2

# FilterBlade: Conditional Entry
Show
BaseType "Rusted Hatchet"
Rarity <= Magic
SetBorderColor 200 0 0
SetFontSize 40
ItemLevel <= 5

# FilterBlade: Conditional Entry
Show
BaseType "Jade Hatchet"
Rarity <= Magic
SetBorderColor 200 0 0
SetFontSize 40
ItemLevel <= 10

# FilterBlade: Conditional Entry
Show
BaseType "Boarding Axe"
Rarity <= Magic
SetBorderColor 200 0 0
SetFontSize 40
ItemLevel <= 15

# FilterBlade: Conditional Entry
Show
BaseType "Cleaver"
Rarity <= Magic
SetBorderColor 200 0 0
SetFontSize 40
ItemLevel <= 20

# FilterBlade: Conditional Entry
Show
BaseType "Broad Axe"
Rarity <= Magic
SetBorderColor 200 0 0
SetFontSize 40
ItemLevel <= 24

# FilterBlade: Conditional Entry
Show
BaseType "Arming Axe"
Rarity <= Magic
SetBorderColor 200 0 0
SetFontSize 40
ItemLevel <= 28

# FilterBlade: Conditional Entry
Show
BaseType "Decorative Axe"
Rarity <= Magic
SetBorderColor 200 0 0
SetFontSize 40
ItemLevel <= 32

# FilterBlade: Conditional Entry
Show
BaseType "Spectral Axe"
Rarity <= Magic
SetBorderColor 200 0 0
SetFontSize 40
ItemLevel <= 34

# FilterBlade: Conditional Entry
Show
BaseType "Etched Hatchet"
Rarity <= Magic
SetBorderColor 200 0 0
SetFontSize 40
ItemLevel <= 35

# FilterBlade: Conditional Entry
Show
BaseType "Jasper Axe"
Rarity <= Magic
SetBorderColor 200 0 0
SetFontSize 40
ItemLevel <= 38

# FilterBlade: Conditional Entry
Show
BaseType "Tomahawk"
Rarity <= Magic
SetBorderColor 200 0 0
SetFontSize 40
ItemLevel <= 41

# FilterBlade: Conditional Entry
Show
BaseType "Wrist Chopper"
Rarity <= Magic
SetBorderColor 200 0 0
SetFontSize 40
ItemLevel <= 44

# FilterBlade: Conditional Entry
Show
BaseType "War Axe"
Rarity <= Magic
SetBorderColor 200 0 0
SetFontSize 40
ItemLevel <= 47

# FilterBlade: Conditional Entry
Show
BaseType "Chest Splitter"
Rarity <= Magic
SetBorderColor 200 0 0
SetFontSize 40
ItemLevel <= 50

# FilterBlade: Conditional Entry
Show
BaseType "Ceremonial Axe"
Rarity <= Magic
SetBorderColor 200 0 0
SetFontSize 40
ItemLevel <= 53

# FilterBlade: Conditional Entry
Show
BaseType "Wraith Axe"
Rarity <= Magic
SetBorderColor 200 0 0
SetFontSize 40
ItemLevel <= 55

# FilterBlade: Conditional Entry
Show
BaseType "Engraved Hatchet"
Rarity <= Magic
SetBorderColor 200 0 0
SetFontSize 40
ItemLevel <= 56

# FilterBlade: Conditional Entry
Show
BaseType "Karui Axe"
Rarity <= Magic
SetBorderColor 200 0 0
SetFontSize 40
ItemLevel <= 58

# FilterBlade: Conditional Entry
Show
BaseType "Siege Axe"
Rarity <= Magic
SetBorderColor 200 0 0
SetFontSize 40
ItemLevel <= 60

# FilterBlade: Conditional Entry
Show
BaseType "Reaver Axe"
Rarity <= Magic
SetBorderColor 200 0 0
SetFontSize 40
ItemLevel <= 62

# FilterBlade: Conditional Entry
Show
BaseType "Butcher Axe"
Rarity <= Magic
SetBorderColor 200 0 0
SetFontSize 40
ItemLevel <= 65


Show # %D3
Width <= 1
Height <= 4
SocketGroup RGB
SetFontSize 45
SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2

Show # %D2
Width >= 2
Height >= 4
SocketGroup RGB
SetFontSize 36
SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2

Show # %D2
Height <= 3
SocketGroup RGB
SetFontSize 36
SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2

Strictness: semi-strict, presets:
- Currency: all currency max font size;
- Leveling: one-hand axes;
- Chancing: hide all chancing bases;
- Maps: never hide low-level maps.

Filter is loading and working. I'm reporting this just in case if such locations of rules added by filterblade site are not intended.
retired from forum because of censorship and discrimination
(also poe2 bad)
Last edited by DivineChampion#3546 on Jul 13, 2019, 3:53:47 PM

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