Upcoming changes to Leech
So my 2h mace build will be messed up with again? :( I wonder if you do something with those mana regeneration builds....
Playing marauder @ Hardcore leagues
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Remember to revert Acuitys please.
EXALTS>EXAMS
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" @bold: have you ever played an RF char? I suspect not given that statement, since if you had you would realize how good stacked life regen can be. As such, Acuity allowing regen plus the instant-leech potential on crit is still a ridiculously good combination, provided you spec to take advantage of it. Granted this assumes Acuity goes back to its original form, if VP stays as it now is. For POE Devs: https://www.youtube.com/watch?v=ea6UuRTjkKs
Died like this in HC before: https://www.youtube.com/watch?v=nVsgFUiD-Y8 u_u |
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" I just fear this game turn into another Hearthstone or Diablo 3 while GGG gaming growing bigger and bigger. The bigger you get, the harder is the sustain expenses of the company and im afraid of they are getting greedy and this game is getting more casual player oriented than theorycrafters, try hards, generally people who are giving their thoughts to extend the limits of what they do, and seek always for higher limits in the game. Try hards are just 1% of PoE community, when you listen to complaints of the the rest %99 its easier to sustain expenses of the company and PoE servers for sure. I played many games and ive seen them becoming less appealing for brainstorming guys, and theorycrafters; ive seen them become mechanical, calculating and boring. Ive seen them become consuming object for casuals, this is what im not wishing for PoE. Im sure they did their calculations while nerfing LL attacking builds(wander, ST), and with new jewel affixes and LMP GMP buff according to my calculations low life ST gonna have even better dps: LESS AS but harder hits, which is also much better. Im just showing my reaction to what i care for. I can switch my build to anything i want, i have currency and capability to do everything in this game. "You have great power. You're right to be proud. It's unfortunate you have to die now, but I will honor you with 45% of my strength." Last edited by Rupenus#5905 on Jun 16, 2015, 8:54:03 AM
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No elemental mana/life leech?
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Oh goodie, I'm looking forward to being entirely unable to sustain myself with my current manaleech gear (4%, which will become 0.8%) against single targets, where it's already an issue for me.
I was excited for the expansion, but this single upcoming change has entirely changed my opinion. How the heck do you want me to get enough mana leech to sustain myself against a single target? Mana leech on every single bloody item I have? Good lord. You wanted us to be more diverse in builds with the aura/reduced mana changes, but you're forcing us to use Mana Leech gem to sustain ourselves on almost everything? I'm not sure I understand your logic anymore.. You're simply making the Mana Leech gem mandatory, instead of Reduced Mana. Good job. So much for those words about diversity, huh? I understand the reasoning for Life Leech to be lowered, due to the mechanics change as you'd like to do some cool stuff with bosses and Life Leech could trivialize this. But Mana Leech too?! Why? Running out of Mana Constantly is not fun, when what you had was suitable enough before. Taking the Action out of Action RPG if you can't use your bloody skills. Not cool, GGG, not cool. IGN: HowDoIShotBows Last edited by idiocyincarnate#6033 on Jun 16, 2015, 11:44:55 AM
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I have two major concerns with this. First, it basically removes the differentiation between life leech and life gain on hit. You already had a regen mechanic that was good with small, fast attacks against groups and bad against single target. Now you have two...and nothing against big single targets. Also known as, you know, the only scary enemies in the game.
Second is that mana leech already struggled to sustain a lot of builds, and it just got hammered. Struggling just to use your damn skills is never fun. Investing tons in links or passive just to be able to attack or cast is never fun. Last edited by C0Y0T3_SLY#2226 on Jun 16, 2015, 11:58:32 AM
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Too many new clusters in the tree, not enough points to spend on them. Increase Life node values to 5% per point spent.
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this follows my style of leech well,
when fighting a boss (they very often have minions with them) I will fall back and attack the minions to regenerate flasks and leech up a bit. Since single target leech will be reduced relative to group leech... this is an even more important tactic. bosses that summon minions are even more crucial than they were, and any non summoning bosses would be a bigger threat. |
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Vaal Pact no longer penalizes the amount of life Leeched, it will now apply 100% of life leeched instantly, while still not allowing Life Regeneration.
Vaal Pact has also been moved to between the Shadow and Ranger on the passive tree. Goodbye elemental reflect! |
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