Changes to Map Mods for The Awakening
Very excited about dangerous maps being worth it to run.
Does this change make the quantity/rarity apply fully to map drops, or is there still limited returns between the map's quantity and map drops within it? Doomed for Life
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" That's the point. You take the risk of running that double-dip for a more substantial increase the possibility of +level maps, and more items. Jul 27, 2011 - Sept 30, 2018.
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Is Temp Chains still a mod? I haven't entered one of those maps since... god knows. It's one of those mods that is more annoying than challenging.
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Very nice.
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ah yeah :)
IGN: WildTortillaFart
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Please, if you're going to force us to play through the horrific bloodline mods, remove the stupid ones like vigil and plink completely.
IGN: MyOtherRangerDied // DontBeStupidAndDieAgain // GenericSporkerWitch
https://google.com |
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" Yes. Jul 27, 2011 - Sept 30, 2018.
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Wow!
Nice changes. Love the increased difficulty = increased rewards change. But still, no word on tilesets? Please make them random for all levels, just like Zana does. |
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" Tilesets will not be random. Dungeon will always be 68, Mountain Ledge always 69, etc. Jul 27, 2011 - Sept 30, 2018.
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i also like the more reward with difficult maps, can't wait for it!
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