(3.2) [Lighty] 2H RT Cyclone: Dope for Beast League & Lab™
" That's my fault. I made a list of best Enchantments which came from reviewing the game files shortly before the launch of the expansion, and there are two tiers of helmet enchants listed. The first for Merciless difficulty, while the second tier does not seem to be enabled yet in game (probably to be implemented in a later patch, if ever at all). The list I gave detailed the higher tier of enchantments, which we don't have access to, but the effects are exactly the same, only the modifier is different. Here is a corrected list for Merciless difficulty: 25% increased Cyclone damage 10% increased Cyclone attack speed 25% increased Herald of Ash damage 20% reduced Herald of Ash Mana conservation (5%) 20% reduced Arctic Armor Mana conservation (5%) 10% reduced Hatred Mana conservation (5%) 20% chance for Immortal Call not to consume Endurance Charges 34% increased Immortal Call duration 20% increased Warlords Mark Curse Effect 25% increased Molten Shell damage 100% increased Molten Shell Buff Effect 6% increased Frenzy damage per Frenzy Charge. 75% increased Effect of the Buff granted by your Chaos Golems 100% increased Effect of the Buff granted by your Stone/Flame Golems Bloodrage grants an additional 8% increased attack speed |
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I'm trying to run 2h earthquake in addition to cyclone. What are the gem priorities for earthquake? is it multistrike > less duration > melee physical > faster attacks?
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" I'm not really sure why you would, since Cyclone is at it's core an AoE attack, and Earthquake forces you to stop moving. The priority should be something like: 1. Earthquake 2. Blood Magic 3. Melee Physical Damage 4. Less Duration 5. Added Fire Damage 6. Weapon Elemental Damage 7. Increased AoE/Concentrated Effect (in case you're using Hezmana for Blood Magic) Multistrike and Faster Attacks are not going to net you much gain, the way EQ works, it resets the time until explosion with each subsequent strike; therefore if you were to use Multistrike, each hit would reset the count. Similarly, attacking faster doesn't make the explosion timer any shorter. This is why Earthquake builds are favoring slower weapons like Marohi Erqi, in contrast to Cyclone, which favors faster attacks. |
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Hey Lighty can you put a link to your passive skills for some reason I cant get any links off of where it says passives in your guide.
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Any advices about flasks? Last time i played in HC Tempest and was using 2 instant heal flasks, atziri promise, granite flask and quicksilver.
Right now im feeling like Onslaught is kinda op. What about Stibnite flask (one with a smoke cloud) and Basalt? |
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" " " Fixed and Updated. Going to add the leveling tree breakdown in 4 steps and a mana variant for duelist/marauder/scion. LightyGaming.com Last edited by Lighty#2687 on Mar 10, 2016, 3:44:02 AM
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" I would say [ taste>atziri + Rumi + life + life + quicksilver/onslaught/smoke ] flask setup is best. I wouldn't drop below 1 life flask unless your grossly well geared and even then its risky. I agree that the onslaught flask is almost a better quicksilver and stibnite seems crazy strong given how little charges it uses, id imagine a nerf after perandus league. LightyGaming.com
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" Going to purchase a pair of Null and Void and add it to the unique section, ive used shadow and dust before and there completely insane for mapping; n&v not as good for us but still a decent option worth mentioning. LightyGaming.com
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" Thx for your answer, I'm on my way with the duelist ! |
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" I suggest you try leveling with Sunder, from what ive heard and seen its the best leveling skill at the moment for melee. Leveling uniques also help lighten the leveling process and can be purchased for very little currency, even in a new league. LightyGaming.com Last edited by Lighty#2687 on Mar 10, 2016, 3:57:18 AM
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