(3.2) [Lighty] 2H RT Cyclone: Dope for Beast League & Lab™

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allukaz wrote:
So I just finished act 10 and it was not a big deal really. The thing is that I'm doing maps now and anything tier3+ is really hard (at least the bosses). I know my equipmente is bad and I'm low on defences, but I'll ask anyway. Is there a batter gem setup for my character? I noticed that you use a lot of differente gems and the thing is that I'm running 100% of my mana with auras (hatred, arctic armour and herald of ash). When do you exactly turn off some aura in order to use other skills? When you say to use things like Cast When Damage Taken + Immortal Call + Increased Duration + Molten Shell, is bloodmagic implicit?


arctic armour is useless, also you need to throw away your kondo's pride and buy an hezmana axe that gives blood magic to your attacks. You have very few life rolls on your gear and you only have 135% life on your tree while you should have at the very least 180%+, in addition to that the fact that you are playing juggernaut instead of slayer or berserker really hinders your dps


You should also have cwdt lvl 1 + enfeeble lv 5
Last edited by Arawh#7746 on Aug 14, 2017, 8:05:58 PM
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Arawh wrote:
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allukaz wrote:
So I just finished act 10 and it was not a big deal really. The thing is that I'm doing maps now and anything tier3+ is really hard (at least the bosses). I know my equipmente is bad and I'm low on defences, but I'll ask anyway. Is there a batter gem setup for my character? I noticed that you use a lot of differente gems and the thing is that I'm running 100% of my mana with auras (hatred, arctic armour and herald of ash). When do you exactly turn off some aura in order to use other skills? When you say to use things like Cast When Damage Taken + Immortal Call + Increased Duration + Molten Shell, is bloodmagic implicit?


arctic armour is useless, also you need to throw away your kondo's pride and buy an hezmana axe that gives blood magic to your attacks. You have very few life rolls on your gear and you only have 135% life on your tree while you should have at the very least 180%+, in addition to that the fact that you are playing juggernaut instead of slayer or berserker really hinders your dps


You should also have cwdt lvl 1 + enfeeble lv 5

I'll work on this right now!
By the way, I was planning on going berserker at first but then I changed to jugg. Is it worth reseting my ascedancy to berserker?
Thank you very much.
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Samir316 wrote:

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Jooki_Chewaka wrote:
level 83 scion here, and i was wondering, does Rampart give a better survival boost than Vitality Void?

Thank you


If you need mana leech, its worth going to vitality void cluster.

If you are stacking fortify effect and armour, Rampart is OK. But for 4 points, its pretty lackluster in general these days, especially if it costs you 20% life or 50-60% increased damage elsewhere.

Depends on your build. I will use it as a juggernaut with high armour, I will probably never use rampart on a slayer or raider that relies on leech or life pool.


Thank you very much, it makes perfect sense, I'm stacking life leech, not armor, thanks again :)
Any opinions on brutality support +voidheart vs vile toxins support + voidheart?

Seems like the poison stacking would be big dps iether way
Last edited by DutchRudder#4293 on Aug 14, 2017, 11:47:19 PM
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DutchRudder wrote:
Any opinions on brutality support +voidheart vs vile toxins support + voidheart?

Seems like the poison stacking would be big dps iether way


Have you checked if the DOT applied by the skill is affected by Brutality's "supported skills deal no chaos" mod? I dont actually know, and anyway, not really a fan of non-legacy voidheart, the tree is full of bleed chance now and poison/chaos damage is all on the right of the tree. Maybe it's good, maybe it's not, I think we're talking about an entirely different build though.
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Shiiro95 wrote:
I want to share with you guys my setup. I know this post will be buried with 50 pages+, but yeah I read all the pages last week.

To contextualize, I'm doing a Brutality variation of this build, using Starforge as main weapon. I've tested a lot of mechanics to push the char the most I can afford right now, and after like two weeks of market and PoB, this is my char:

Berserker. 6k800 HP. Actual DPS: 400K (without obscure situations, just normal things), DPS with 20/20 gems: 670k.
75/74/73 (need some gear with better rolls) and something like -30% chaos I think. I can't remember because I'm at work right now. Later I'll post the pastebin.

I'm doing T15 really fine, with lazyness of don't be at full buff all the time. Clearspeed is better now with the Starforge, I felt in the end my AoE has increased over the Atziri's Disfavour I used to use. My only problem is the one-shots that most boss mechanics have, but most times I evade it with leap easily. I die only to this ocasions. Before, I died for Piety in T14 like all the fucking times, and when she turns into archer mode I died before entering the map (lol). Now I just stand on her side doing damage, without any concern.

Those are my equips right now:

Spoiler

First thing I look for is a way to apply shock. I tried CWDT 1 + Shock nova (20% chance) + Culling strike. Shock nova hits, culling works. But shock is due to lightning damage, so it never applied. I tried other skills, and found that is impossible to do it with only gems. So, I went to equips.

I can't change my boots right now, so I grabbed a Jewel with %Life and %Shock chance. Only 4% of chance, and now when I do bosses, almost 100% of the time they're shocked. I'm surprised of it's effectiveness. I'm not planning on buy another boots. Maybe farm some uber labs (also, it's fucking fine do uber lab). But no need to enchant boots. MAYBE another jewel.

Blood rage all the time. Inc duration because I'm lazy to rebuff every 7-8s. Brass dome was mandatory to me because as a Berserker, I don't have much defenses. Before it I was dying to T12 T13 bosses. To generate endurances and fortify I use Leap + Faster attacks + Stun + End.charge on stun + Fortify. On bosses I use enduring cry to refresh the time counter of the endurance charges.

CWDT + IC is almost mandatory to deal with phys reflect monsters (in my case, as I have only max 3 endurance charges). Reflect maps can be done with peace, but it's anoying as is to every melee build. I died SO MUCH to reflect when I tooked off the IC because I was needing the charges to mitigate damage, but it's not worth. It's mandatory to have IC on CWDT.

And finally, I've tested almost all combinations of ways to apply curses on monsters. After long time thinking, my conclusion is that we don't need ofensive curses, because trash mobs already die fast, and the effect of a curse on "Curse on hit" gloves is drastically diminuted by -60% effect of curses that bosses have (-80% shaper), our DPS is already high. So I went to a defensive curse.

Temp chains seems to be a good choice, but the bosses will still hit hard. So, enfeeble lv 20 even with the -60% effect, still will reduce a lot of damage received. It'll work almost like a -15% (or something) reduced damage taken, wich is A FUCKING LOT. The decision to apply it with vengeance is mine, because I'll be always close to the boss, and vengeance can apply bleed and blind too. Blind, again, very defensive mechanic. If you want, you can go CWDT + Curse + utilities, but in my opinion you can have more defensiveness by having a setup like mine.

Carnage heart for me was the best change I've made, the speed of the leech helps a lot to stay alive without life flasks. It was day/night change. Absolutelly mandatory in my case (and opinion, if you need more fast leech, not being a slayer or something).

Quartz flask also was a day/night change. It's chance to dodge, so Brass Dome will not affect this chance (brass dome has -30% chance to block) I've never had a flask with Curse Immunity, now I can't live without one. Planning on get a Lion's roar in place of the Quicksilver flask. It's not meant for trash mobs, only for bosses, when the knockback isn't a problem.

There's a lot of things that you can change, change the helmet or get a %cyclone mod, get better rings/belts, get mod on the boots... Again, this is what I can afford/find right now, but I'm preeetty happy with it right now.

The tree Is almost the same that are posted here, but tonight I'll post the pastebin so you can mess with. OR you can import my character with my account name, It's public.

Hope this can help you guys XD


this is the best stuff i could find after 420 pages of this shitty guide where the shitty op dissapeared and no one tells a shit about how they turn their softcore build into t15 build, so man, congratulations and ty! ...starforge is really hard in harbringer but whatever..gonna try your build as fast as i can!
can you say that your build can be played as jugger ?? i mean how? i feel berseker tanks because of his leech, but jugger its like 50% regen+50 leech to sustain which its not even close due to the dps distance between both..
Last edited by merovingian223#4674 on Aug 15, 2017, 1:12:47 AM
Can someone on high tier maps link your jewels? Thanks
Well, Slayer or Juggernaut, Disfavour or Starforge, one thing's for sure. This build and this thread sure are blazing through. :3
Carry on my waypoint son, there'll be peace when maps are done.
Lay your portal gem to rest, don't you die no more.

'Cause it's a bitter sweet symphony this league.
Try to make maps meet, you're a slave to the meta, then you leave.
Is Kitava's Feast worth it? I'm using the Kondo's Prime sword atm and in POB it seems Kitava would lower my dps a bit.
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Samir316 wrote:
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DutchRudder wrote:
Any opinions on brutality support +voidheart vs vile toxins support + voidheart?

Seems like the poison stacking would be big dps iether way


Have you checked if the DOT applied by the skill is affected by Brutality's "supported skills deal no chaos" mod? I dont actually know, and anyway, not really a fan of non-legacy voidheart, the tree is full of bleed chance now and poison/chaos damage is all on the right of the tree. Maybe it's good, maybe it's not, I think we're talking about an entirely different build though.


The wiki says physical damage can apply poison so it should still work, non legacy voidheart + dirty techniques cluster will get you enough % chance then you can also get chance to poison on jewels if that's not enough.


Edit: ah I see what you mean now it says chaos DoT so maybe it won't work with brutality, in that case vile toxins might be a better choice?

Once I get my char setup I can provide more info but on paper it seems very strong vs bosses since everything else will melt anyway

I'm also thinking for faster map runs... Vaal cyclone + inc duration + brutality + faster attacks combined with lions roar would be sweet, the knock back means less chance to rip vs those explody magic mobs and melee monsters can't get near you.
Last edited by DutchRudder#4293 on Aug 15, 2017, 6:49:21 AM

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