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They should be back up in approximately .(3.2) [Lighty] 2H RT Cyclone: Dope for Beast League & Lab™
guys starforge or disfavour?
Last edited by Infanty#0003 on Aug 16, 2017, 2:31:02 PM
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Lighty have you given any thought into a debeon's dirge variant? I was thinking of trying to go raider cyclone with it.
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Just an update on my slayer cycloner on harbinger league. Finally got my starforge and 6l. managed to get an 18% attack speed when ancestral protector is up which prompted me to replace my AW. i run a mana version getting the mana/life leech node on the duelist area. this allows me to run a vulnerability on blasphemy setup and just or shits and giggles, arctic armor. POB puts me at 380k effective cyclone dps with frenzy, kill effect, maim and leech active while base effective dps is at 220k. this is with my current 19/0 gems. should i get them all to 20/20, my effective dps is at 470k at my current gear. still need to get a lion's roar and improve my other gear as most are self-found. currently slightly overcapped in resists and at 6k life.
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Hi guys, im following this guide (marauder->berserker ascendancy) but im having a lot trouble at tier 8-9 maps... my tooltip dps is 38k but i get wrecked by some of the map's bosses.
The profile should be public, what should I do? Reroll to slayer or get better equip? Thank you in advance |
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" Yeah, got the same question :) Abaxoth for map boss!!!
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Same. Though, I was wondering if someone would mind kind of doing a pro con list for jugg and zerker to explain why one's better than the other.
On another note, i'm currently running a zerker. Do zerkers have some way for building up end charges for immortals call? |
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What do you guys say on Ngahamu flame as a weapon? Shall I change my cyclone 5L around it then?
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Why should i go with Juggernaut. I don't get it.
I have 10 Endurance Charges. And i am running Warlords Mark Blasphemy. So i generate my Endurance Charges with Just killing mobs. With Juggernaut: - cant get Slowed - get 1 Endurance Charge - 6% increased Dmg per Endurance Charge - 24% increased Dmg - 30% increased Dmg while Fortify is active. The rest is shit. Got enough Armor and Life Regen. With Berserker i get: - 48% increased Phys Dmg - 25% increased Attack Speed if i havent killed recently - 12% Attack Speed - 25% Attack Speed if i got hit - 15% inc. Movement Speed when not hit - 40% MORE Dmg - 10% increased Dmg Taken - 25% of Life recovered if i use a Warcry - only 2 sec Warcry Cooldown So i can get every 2 Sec Endurance Charges while healing myself for 1800. And i have way more dmg. More leech, less Problems. Anyone can tell my why i should still keep Juggernaut? |
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" I am running juggernaut purely for the lazy playstyle... endurance charges are front and centre to the build (both offence and defence). Jugg Immunities: Freeze, stun Immunity through synergistic gear: Bleed through death's door boots Shock through veruso's gauntlets Crit through brass dome (and super super ridiculous doubled armour) Not sure why you are running warlords on blasphemy, jugg passively get endurance charges from being hit. As For mana either pick up a couple mana leech affix's/passives or run BM. My jugg damage is super super low but thats the trade off for having all those immunities. If you are going to actively manage your endurance charges through enduring cry you can go for a better damage orientated ascendancy. I play the jugg because I can roll pretty much any map affix and facetank it without cycling gems\gear around or having to reroll maps. What I dont know is how to move from 90s level to fully OP endgame... is it worth dropping a tidebreaker ~100% increased damage for a starforge or atziri? If anyone more experienced could answer that i would be much oblidged (I also still dont have a 6 link which will help with damage problems once I get it). |
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Hey sorry, i am a new player and i have not really learned how to know when to prioritize nodes on the builds. Just not sure what get as i level maybe some help on like priority sections or something would help
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