Path of Exile 2.0.0: The Awakening Patch Notes

Cheers!
www.artofinca.com
Hmph.
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
TLDR

nope, just kidding, it's interesting to see the actual list of changes on the paper(yop, i printed it out :D
I represent only myself, my own thought and believes. I am individual, not a representative of the community.
I am not speaking on behalf of someone else and I don't get offended by things that have nothing to do with me.

3.13 was the golden age.
Really baffled by the "exiles no longer drop maps " change.
I'm not a native English speaker. Should you spot a mistake in my post, feel free to point it out. Thanks!
Standard IGN: Aerandair
Divination Card results: https://www.pathofexile.com/forum/view-thread/1591823
"Projectile skills no longer "shotgun". You can't hit the same target with more than one simultaneously-created projectile from the same source any more. They've been rebalanced around this."

(1)So If I have spark with pierce and faster projectiles GMP and the 2 sets of increased skill duration can only ONE of the projectiles EVER hit the same target?
(2)Even if they bounce off a wall or something?
(3)And does this mean the SAME projectile(if it pierces) hits the same target 2+ times?
Fork buff? Fork now gives more damage? Whatttt, looking at cb.poedb.tw that is a new state of affairs. It might be worth considering with EK now, especially in conjunction with the new slower projectiles (which also gives a more multiplier).
Creator of the Praxis ring.
Want to stop power creep? Gut crit chance and crit multi.
thanks for great work team. I bitched about a few of those changes like EB, LL, RM and Shotgun but lockstep makes up for it all.
Git R Dun!
Looks like an amazing work ! Congratulations to the whole team !
"Information on item drop probabilities can no longer be data-mined."

Lol, damn
OMG, poor Frost Wall! ;_;

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