[3.6] Dual Strike crit assassin with claws

Tier 8-10 elder guardians and tier 9 elder deathless, I had the recording software running but it was bugged so unfortunately there is nothing to show yet. Hopefully I can fix this soon.
The old build with daggers is still there, you can find it down below or on page 1.

Archive
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[2.5]

Basic idea
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Similar to the 1.2 build this build is nothing you can tank or survive with for a long time if you are careless. The idea is to kill everything faster than it can kill you, which may sound a little trivial but works quite well. Please note that I do not want to give the impression that this build is very rippy - you will not die (or at least very rarely) if you use the defences and gimmicks this build offers.

With 2.2 there are some new things to consider, especially the new ascendancy classes. Personally I think that the slayer duelist class may be stronger than the assassin shadow class thanks to the melee splash and stun immunity while leeching.


Player stats
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Dual Strike:
Note that this is without adding the damage of charges etc. to it, it should be at least 160k with them.


Pro's & Con's
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+imo a lot of fun to play, does not get boring
+fast killing
+good survivability if used properly
+awesome dps

-not the cheapest build
-you need to play with attention since 2.0, since 2.1 maybe a little bit less
-reflect is the most common reason to rip since desyncs are gone
-it is hard to take very big hits


Passive Tree
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Outdated trees


How do I play this build from early to endgame?
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The new dagger Goredrill is a really amazing thing for leveling, if you can afford to get 1 or even 2 you shouldn't have any problems in the early stages, although any other dagger with good early damage should be fine (I never experienced big problems in early).

Ungil's Gauche can be used when reaching level 20, other daggers should also work well, I guess even Goredrill might work on that level.

At level 35 you should get Mightflay, back in the days when I was leveling this character I used them until level 60 without having problems, so yeah :D

You can get Mark of the Doubting Knight as a transition but it's not really necessary. Your aim for the endgame should be Bino's, until you can afford that you should use rare daggers with enough damage to kill enemies fast enough or stick with Mightflay until you need more damage.

For the rest of your gear I recommend rare items with life, resis and damage or good leveling uniques.

For skill gems I recommend Dual Strike only for big, single targets in early stages (rare monsters or bosses). You can either use Frost Blades or Reave, both should work well (I used Frost Blades until level 35).
I recommend to start combining Dual Strike with Melee Splash at the moment when you still can kill the big targets with Dual Strike, otherwise Frost Blades or Reave can be used until the endgame (level 35 aswell, in my case I linked dual strike, melee splash, melee phys and mana leech).
The reason behind that is that Dual Strike is originally more a single-target hit than an AoE. You should keep that in mind and only start using it with Melee Splash when you still get enough damage on the bosses.
Try to get Whirling Blades as soon as possible, it is a quite important skill for this build.
Add other gems like Hatred and some defence set-up when you have the links and gems.

((Since I realized that mana problems are a real thing until your damage outperforms that you should use 1 mana potion, I like the Hallowed one very much.
In addition to that you can use Clarity instead of Hatred if you get oom 24/7. As already mentioned mana leech (support gem) is a good option aswell.))
With 2.1 mana is almost no problem anymore, I didn't even take mana leech on the passive tree.



Bandit Rewards
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I have chosen 40 life from Oak in Normal, a passive point in cruel and +1 frenzy charge in merciless. Taking the attack speed or physical damage in cruel works also very well.


Gear (please note that I already have payed a lot to afford this gear, it is possible to play also with only 4l or 5l and with worse daggers or cheaper boots, rings etc.)
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Weapons
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Of course we are using daggers, I recommend Bino's for the awesome crit chance and the utility and a good rare dagger for good damage.

Chest piece
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Belly is very nice, I get about 600 life actually. Other chests should works aswell, Belly is my personal #1.

Helmet
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Abyssus is must-have imo but if you don't like it you can use things like Rat's nest or a good rare helmet.

Gloves
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Maligaro's is extremely good, especially for the price you pay. Nothing is better except Acuity if you can afford it, good rares should work aswell.

Boots
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Good rares are everything you need, movement speed is just quality of life because your main movement source is whirling blades.

Belt
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Personally I prefer that one over other uniques or rares. It gives tons of life and strength (which is quite important for gems like melee phys, melee splash or enduring cry). Doryani's or a decent rare belt are also totally fine.

Amulet
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That one is quite strong imo but it could be even stronger. Having an amulet with crit chance + crit mult, life and added physical damage is everything you want.

Flasks
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Rings
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Good rare diamond rings are expensive but totally worth to get. Fortunately I found Foe Knuckle by myself, giving me awesome extra leech, life and more attack speed. The other one is not that good but gives me enough resistances to reach max res.
If I could choose any ring I would get 2 diamong rings with triple res, life, additional phys and leech, mana leech is more important imo. Try to get life and some resistances at least.

Jewels
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Those ones are the best fitting ones I have crafted, try to get some resistances, life and attack speed. In my opinion those are the best mods to aim for, crit stuff and phys etc. is also very good.



Gems
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As I already told there are so many different ways to play dual strike. I will show how I play it right now.

Main skill dual strike: dual strike + multistrike + melee physical damage + melee splash + physical to lightning + weapon elemental damage
If you are using 4l or 5l you should check different combinations to find the best one, phys to light works perfectly well together with herald of thunder and bypasses lots of risks of phys reflect.

1st 4l: Whirling blades + blood magic + fortify + faster attacks
Fortify is a very strong add-on to this build, I recommend using it. I have skipped Flicker strike for blood magic to be able to use whirling blades without going oom (3l is possible aswell if you are able to manage it without blood magic).

2nd 4l: CwDt (level 4) + Immortal Call (level 6) + Enfeeble (level 7) + Increased Duration
This is the main defence you will use, arctic breath did not work that great so I decided against it for now. Immortal call will safe you against any dangerous damage if you keep the endurance charges with enduring cry up. Enfeeble seems to be stronger than temporal chains since I am not using US anymore.

3rd 4l: Hatred + Herald of Thunder + Curse on Hit + Assassin's Mark
Hatred gives a lot of extra dmg and allows to freeze / shatter enemies because of crits.
Herald of Thunder doesn't give as much damage as Herald of Ash, but it is the best way to keep up power charges very steady if you use another curse on the CwDT set-up. If you calculate the extra damage from the power charges to the damage you gain from Herald of Thunder, it should be more than Herald of Ash.

1st 3l: Blood Rage + Enduring Cry + faster casting
Blood rage is very nice to use thanks to its frenzy charges, attack speed and some extra life leech. It should be on a weapon slot so that you can deactivate it by switching weapons while faster casting allows you to activate it fast enough. Enduring cry can't be triggered by Cast when damage taken anymore so you should use it by self-casting.

2nd 3l: Increased Duration + Vaal Haste + Vaal Grace
Vaal Haste and Grace work very well and you will be able to keep them up for about 10 seconds with increased duration.


How to play
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Logically the passive things like hatred etc. should be active before / when joining areas. Try to get some endurance charges with enduring cry before jumping / while standing in big monster packs, otherwise immortal call may not last long enough to keep you alive. Enter monster packs by using mainly whirling blades (if you use flicker strike that works too, but it is riskier / less predictable) which gives you fortify.
Try not to stay too long at the same point, otherwise this might cost you your life.
I usually only use flasks when I really need them but it is safer to use them whenever you see something that possibly could kill you.


Videos
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1st Map recorded: "New" Waste Pool (level 74) with ele equibrilium and only ranged monsters as mods: http://plays.tv/video/55ae4e77793d30b08c

2nd map recorded: Level 77 "Old" Shipyard fast run with Blood Rage: http://plays.tv/video/55d732aa573ad508a9?section=feed

1st Atziri attempt: http://plays.tv/video/55f87cd982176ea5e5/first-atziri-run-pathofexile?section=feed
1 QUestion, for bosses, better damage on full life or something instead of ancestral call, or something special for bosses?...
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Madasan wrote:
1 QUestion, for bosses, better damage on full life or something instead of ancestral call, or something special for bosses?...


Until now it wasn't necessary to swap a gem, maybe it will be vs guardians etc.
Damage on full life should be the best one to swap in. Against certain bosses you can use another flask, if you need chaos resistances you should use atziri's promise against that boss for example. I would take out the silver flask for that
can be used instead of the curse immunity diamond flask.
Ok, thanks so much for the reply, really enjoying this build, mapping and to kill bosses, shaper, Ubber Atziri, Vaal Temple, and T15 Elder Done for now... Thanks my friend...
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Madasan wrote:
Ok, thanks so much for the reply, really enjoying this build, mapping and to kill bosses, shaper, Ubber Atziri, Vaal Temple, and T15 Elder Done for now... Thanks my friend...


Np, love to hear that!
Any nice watcher´s eye we can use and get a nice improvement for this build?... ( I have exalts to waste :)), and I´m happy with all the rest of my gear... It´s possible?...
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Madasan wrote:
Any nice watcher´s eye we can use and get a nice improvement for this build?... ( I have exalts to waste :)), and I´m happy with all the rest of my gear... It´s possible?...


I think any watcher's eye with +% to crit chance with hatred is very strong. On the other hand you don't really need it on assassin but it will make you 100% immune to reflect. So yeah, this one should do very well.
Update: First video can now be seen! Unfortunately it doesn't run that well and I just started to use obs studio to record. If anyone knows how to fix this I would be thankful, I want to upload videos that can be watched well, especially once I record tough encounters.
Last edited by AquaFreeze on Apr 22, 2018, 12:22:32 PM
Update: Full elder run done, everything deathless. Well, I die in the end but I don't know why this is in the game. He is dead but spawns two circles. Probably would have lived by leaving the area.

Edit: Also a minotaur video is online. Seems like there is still something to learn :D

Edit 2: An Atziri run is also online but I really suck at this, please don't judge me.
Last edited by AquaFreeze on Apr 23, 2018, 11:58:42 AM

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