Final 0.9.4 Patch Notes
" u sure about that? i have 1% mana leech and no life leech at all atm. do u know on wich pieces this mod can spawn in 9.4? Some items in this post are currently unavailable.
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Well I dont know how I feel about ALL the changes in this patch.
That said I know that the Marauder needed a nerf in survivablity and it seems they have gotten some love in this department BUT I hate the fact that curses have been nerfed into oblivion. Now it will be very hard to find groups that will want the same curse cast on mobs and will always lead to a large down time while ppl have to stop and explain well I cant do X unless I have X curse cast then listen to the others argue the case for the curse the want. This will cos me to solo most of the time. This is also a problem for me in the fact that I find very few skills viable at higher levels as a Marauder ( cleave,heavy strike and Infernal blow) the others just lack the damage I find usefull in chaos and I fill my skill slots with the curses. This will reduce my skills to 3-4 maybe 5 with 5 being purely situational. These are just a few of my concerns. |
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IDEA: So here's a compromise idea. Individually, a person cant stack curses. But in a party, they can stack as long as its cast by different people. Player 1 casts Y and player 2 casts Z that stacks. However, player 1 cant cast Y and Z and have it stack. Running isn't freedom. You should know that.
ighnaz - Thanks for the beta key!!!! I HAVE NO MORE BETA KEYS!! |
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and the 9.3-9.4 legacy gear has been reborn inb4 Wtb dual cast rate rings
Last edited by Mmcheetos#2573 on Dec 4, 2011, 2:50:02 PM
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" I like the idea of 1 active curse per player vs 1 active curse per enemy. Since monster hp/damage goes up per party member, you'll need significantly more firepower and debuffs. |
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So when can we expect the patch (in hours)?
Last edited by Torin#1843 on Dec 4, 2011, 4:54:28 PM
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Someone on chat told me that in next ~12 hours. I don't know if it's true, though.
ingame: FeelLuckyPunk standard
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Beginning of the thread says Dec 5 afternoon. It's about 11:20am in NZ right now.. so within ~6 hours would be my guess.
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I don't remember ever being upset about not being able to use multiple curses simultaneously in Diablo II. This may be one of those situations where no one would be upset had it not been possible in the first place. People simply don't like losing power. Though, to be fair, in D2 you could stack debuffs on monsters through the use of multiple auras and a single curse.
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Supposedly we can expect it directly after the DPS competition concludes in ~40 minutes. I have no idea how long it'll take the devs to handle the event and implement the patch afterward, however. Optimistically, I'd say less than two hours. If GGG were any other company, I'd expect... eventually™.
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