Master Crafting Metamods

WOW
I'd like to give my opinion on why you GGG are wrong on this issue.

This isn't like a normal vendor recipe where if a player finds out the information then shares it with the community it is essentially a neutral act for that player and the community he shares it with. This is completely different in that when a player finds out this information he instead wants to use this information against the community this has the secondary result of you GGG effectively indirectly picking winners and losers by choosing to contain this information within a small part of the community which, again, uses it against the rest of the community. Not to mention the way this works contradicts the intuitive functionality of the scours and there is no indication to believe otherwise.

Sorry GGG I think this was an unethical move. The effect of the information was far too significant in this case to withhold from the community at large.
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Chris wrote:
We've found often when players use the word "broken" to describe the economy, they mean two things:
  • a) It's reacting to a behaviour change in the correct way.
  • b) It's different to what they are used to.

I've always found this funny.
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Schn1tt3r wrote:
Standard might be a legacy dumpster, but I far rather play there now since every new league is plagued by dupers, flippers, and now even people making programs to scan inventory of players (even those that set them to private) only to scam them off their items/mirrors.


Proof? VOC only said his magic friends tell him there are such programs with 0 proof.

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paull wrote:
https://www.pathofexile.com/forum/view-thread/1401799

was told to carry the discussion on here, already had it all typed out might was well paste it here. (quote from other thread)


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TyrantKeel wrote:
the part I take issue with is the depth of the advantage provided by something 99.9% of player base had no way of knowing.

If the vision GGG has for this game is for closely guarded knowledge to make Gods of a select few players, then it's not a vision I want to be a part of.


except 99.99% of players could have known this, all they had to do was test it themselves. the tools were there nothing was prohibiting them, its not even that crazy of an interaction - prefixes cannot be changed does what it says, shocking.

this is the vision ggg has always had for this game, its the reason they don't release vendor recipes. they want the community to have discoveries for themselves, and honestly i dont see how it took a year for people to realize how strong master mods can be.



Not many people are willing to spend multiple exalts to test out the science. Especially GGG has a no item restoration policy in place.

But sure a small group of people did, and they are rewarded with over 20,000 exalts for it. Props to the community.
The real hardcore PoE players and the elites sit in town and zoning in and out of their hideouts trading items. Noobs that don't know how to play PoE correctly, kill monsters for items. It's pure fact, it will never change.

Welcome to PoE.
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But the economy is broken now!
No, it's just a bit different for certain items. The economy has shifted in the past and it'll absolutely keep shifting in the future. That's part of the fun of trading.


Okay, I'll have to stop you right here. Currently on warbands the exchange ratio of chaos to exalt is about 70:1. This is twice the ratio of anything on any temporary leagues, or permanent leagues AFAIK. This is a problem. Chaos is the second most valuable currency used in trading, and by far most accessible. There is no reliable way to acquire exalts. Full stop. Yes, divination cards. The current droprate of both exalt-yielding divine cards makes it so that you might as well farm normal coast for mirrors. So as I said before, most players will farm chaos orbs, one way or the other. But when most players want to access high tier items or gems, they have to pay in exalts. Which they don't have. So they must exchange their chaos orbs at an outrageous ratio. Most players have to pay twice the amount to get good items. They have to grind twice as long, on maps that refuse to go above 72.

But you call it fun. And I know why. Because it does not affect the 1%, streamers, traders, challengers and racers. It's them who you pander to. Them who you care about. Them who you balance your game around. And no amount of marketing is going to change it.

This is not fun. This is exact opposite of fun.
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Why did Carl quickly delete a reddit comment last year clarifying how this works?

He didn't want to accidentally reveal what was, at the time, not commonly known by the community. In the same way to how we don't reveal vendor recipes, we don't want to accidentally affect the natural progression of how players work out crafting tricks.


So he just revealed it for some select players that could then take advantage of that...you don't see how this pisses people off to no end?
In game contact @MajorAsshole

Challenge T-Shirt: 4/6 | Full Challenge Totems: 21/27
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Kaysee wrote:
You have 2 different "mod" statements on 2 different items: one is a currency item stating "Removes all properties from an item" and the other is an item with a mod stating "Prefixes Cannot Be Changed".

How is the community supposed to know which overrides another?


He ALREADY explained it, through experimentation/discovery. Whether that discovery is followed by sharing the info with everyone is up to the discoverer.
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paull wrote:


except 99.99% of players could have known this, all they had to do was test it themselves. the tools were there nothing was prohibiting them, its not even that crazy of an interaction - prefixes cannot be changed does what it says, shocking.

this is the vision ggg has always had for this game, its the reason they don't release vendor recipes. they want the community to have discoveries for themselves, and honestly i dont see how it took a year for people to realize how strong master mods can be.



Wrong. A VAAL orb does not let you use other orbs on it, so yeah those are permanent. But a scouring orb removes all properties, even those crafted by masters. Why, then, applying a scouring orb to a ring with %ES crafted by a master is removed? Because it is a property, just like double mod is, just like cannot change... okey, you can't change, sure, but scouring should REMOVE. Change is one thing REMOVE is another. so 99.99% of players can't now. Stop blindly defending GGG, and start thinking for yourself.
IGN: LessBow
Is there any data you can speak to in general terms on the breakdown of Exalts used to add a mod to items vs Exalts spent master crafting?

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