Master Crafting Metamods
WOW
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I'd like to give my opinion on why you GGG are wrong on this issue.
This isn't like a normal vendor recipe where if a player finds out the information then shares it with the community it is essentially a neutral act for that player and the community he shares it with. This is completely different in that when a player finds out this information he instead wants to use this information against the community this has the secondary result of you GGG effectively indirectly picking winners and losers by choosing to contain this information within a small part of the community which, again, uses it against the rest of the community. Not to mention the way this works contradicts the intuitive functionality of the scours and there is no indication to believe otherwise. Sorry GGG I think this was an unethical move. The effect of the information was far too significant in this case to withhold from the community at large. |
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" I've always found this funny. |
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" Proof? VOC only said his magic friends tell him there are such programs with 0 proof. |
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" Not many people are willing to spend multiple exalts to test out the science. Especially GGG has a no item restoration policy in place. But sure a small group of people did, and they are rewarded with over 20,000 exalts for it. Props to the community. The real hardcore PoE players and the elites sit in town and zoning in and out of their hideouts trading items. Noobs that don't know how to play PoE correctly, kill monsters for items. It's pure fact, it will never change.
Welcome to PoE. |
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" Okay, I'll have to stop you right here. Currently on warbands the exchange ratio of chaos to exalt is about 70:1. This is twice the ratio of anything on any temporary leagues, or permanent leagues AFAIK. This is a problem. Chaos is the second most valuable currency used in trading, and by far most accessible. There is no reliable way to acquire exalts. Full stop. Yes, divination cards. The current droprate of both exalt-yielding divine cards makes it so that you might as well farm normal coast for mirrors. So as I said before, most players will farm chaos orbs, one way or the other. But when most players want to access high tier items or gems, they have to pay in exalts. Which they don't have. So they must exchange their chaos orbs at an outrageous ratio. Most players have to pay twice the amount to get good items. They have to grind twice as long, on maps that refuse to go above 72. But you call it fun. And I know why. Because it does not affect the 1%, streamers, traders, challengers and racers. It's them who you pander to. Them who you care about. Them who you balance your game around. And no amount of marketing is going to change it. This is not fun. This is exact opposite of fun. |
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" So he just revealed it for some select players that could then take advantage of that...you don't see how this pisses people off to no end? In game contact @MajorAsshole
Challenge T-Shirt: 4/6 | Full Challenge Totems: 21/27 |
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" He ALREADY explained it, through experimentation/discovery. Whether that discovery is followed by sharing the info with everyone is up to the discoverer. |
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" Wrong. A VAAL orb does not let you use other orbs on it, so yeah those are permanent. But a scouring orb removes all properties, even those crafted by masters. Why, then, applying a scouring orb to a ring with %ES crafted by a master is removed? Because it is a property, just like double mod is, just like cannot change... okey, you can't change, sure, but scouring should REMOVE. Change is one thing REMOVE is another. so 99.99% of players can't now. Stop blindly defending GGG, and start thinking for yourself. IGN: LessBow
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Is there any data you can speak to in general terms on the breakdown of Exalts used to add a mod to items vs Exalts spent master crafting?
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