Map Changes in 2.0.4
Interesting changes, and as always GGG made a great work balancing! i really appreciate and its amazing the work you put into the game to make it better for us all!
Keep up the good work |
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" i agree with this. came back to check out anything better update, seem like this game moving backward forum should have an upvote button |
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i find it strange that the map system in it's current form is confusing for people.
how is it even possible for them to think that, if for example, their character lvl is 82 they can do a lvl 82 map. the "natural" progression of this game really makes the difficulty clear in different facets, one being you can feel the difficulty increase in maps naturally, and 2 being it's almost impossible to to say obtain a lvl77 map at character lvl77. it would be interesting to know what piece of information statistically led GGG to observe that people are confused about map lvls vs character lvls. -HeaT youtube.com/heatfury
twitch.tv/heatzgaming |
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OK, well that manifesto got better towards the end.
As for the time to 100. When the difference between super long and super quick lies exclusively in currency, you won't ever have a 100 race that fits the time GGG want without completely screwing 99.9% of the playerbase. I know you have this ideal that map system = currency sink, I know you have this ideal of an economy pyramid, but having content be exclusive to those at the top of an economical pyramid is ridiculous. Crafting is a good enough sink, it's only under utilised because content demands the orbs while not providing them. Casually casual.
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" "fail sometime seem like success" - Me Last edited by Jared_GGG#0000 on Sep 24, 2015, 3:16:19 PM
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Would this also impact legacy maps, as well as ALL unique maps pre 2.0.3?
It'd be nice to not hard freeze. Just saying. YES I AM INSANE, ZANA! :>
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I don't like making game easier but all other changes are great. If ground effect are going to be fixed I can't complain.
"Is there such a thing as an absolute, timeless enemy? There is no such thing, and never has been. And the reason
is that our enemies are human beings like us. They can only be our enemies in relative terms." |
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" +1. GGG has -probably- good intentions but bad implementation. And they should really stop focusing and balancing around the top 1%! "Metas rotate all the time, eventually the developers will buff melee"
PoE 2013-2018 |
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So people were running high level maps through Zana even though her max level was lowered to 75. Right. But there won't be map levels anyway going forward so nobody can complain about that anymore heh. And maps now drop slightly(tm) more often but give less XP. LOL
That all sounds like a ton of fun. I'm sure it will take etup a few extra hours to reach 100 in the 1 month league. I hope etup buys a few extra MTX while he's at it because I sure as hell won't spend any more money on this game the way it's headed. Shop closed until further notice. Check out my Dominus musical tribute instead:
https://soundcloud.com/hackproducer0815/dominus |
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Finally end game maping is fixed. Maps now have different colors and are called tiers. All that time that was invested to acomplish this was so much worth it.
Now instead of runing maps up to level 76, you will be doing yellow maps up to tier 9. You people should have been politicians....you have the gift |
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