Content Update 2.1.0 Patch Notes

"
Tavalus wrote:
Soo im little bit confused about one thing.
What happens to jewels allocated in tree when the global reset hits?
Do they jump out to my inventory, do they get destroyed, do the jewel sockets remain taken?

Should i just take them all out of all my characters' trees?


They should just stay in the tree but you won't get stats off em unless you spec into them.

Source
Just a lowly standard player. May RNGesus be with you.
Damn, the values are changing, it's too much
I represent only myself, my own thought and believes. I am individual, not a representative of the community.
I am not speaking on behalf of someone else and I don't get offended by things that have nothing to do with me.

3.13 was the golden age.
"
Shovelcut wrote:
"
Tavalus wrote:
Soo im little bit confused about one thing.
What happens to jewels allocated in tree when the global reset hits?
Do they jump out to my inventory, do they get destroyed, do the jewel sockets remain taken?

Should i just take them all out of all my characters' trees?


They should just stay in the tree but you won't get stats off em unless you spec into them.

Source


Awesome, didnt see that post.
Thanks for quick answer.
...I don't think the problem with Shocky was the lightning storms spawns cause. I'm kind of saddened by that nerf, she was one of my favorite bosses.
[s]only mindless sheep think labyrinth is OK to have in PoE.[/s]
okay nevermind labyrinth, fix dx9 blackscreen instead...
Please fix Shield Charge as a whole.
"
Knuckledust13 wrote:
Please fix Shield Charge as a whole.



ye, targeting is big pain in the ass. If it would behave like a projectile - piercing through enemies and dealing dmg along the way, it would be amazing.

*edit: it's notlike something like that does not exist-> Voll :)
I represent only myself, my own thought and believes. I am individual, not a representative of the community.
I am not speaking on behalf of someone else and I don't get offended by things that have nothing to do with me.

3.13 was the golden age.
Last edited by Marxone#0650 on Dec 10, 2015, 11:59:00 AM
"
Chris wrote:

Incinerate is no longer affected by Spell Echo, as was intended in 2.0.0. Incinerate now only adds 50% more damage for each stage, down from 100% more damage. Incinerate's damage has been increased by 15% at level 1 and reduced by approximately 8% at level 20.!


lol

why not remove the skill comletly?
"
Charcoal wrote:
"
Chris wrote:

Incinerate is no longer affected by Spell Echo, as was intended in 2.0.0. Incinerate now only adds 50% more damage for each stage, down from 100% more damage. Incinerate's damage has been increased by 15% at level 1 and reduced by approximately 8% at level 20.!


lol

why not remove the skill comletly?


+1
my feelings exactly. Remove it for a 3 month league and decide what to do next. Incinerate 100% was OP and needed changed but not like this. Now is totally destroyed.
woot
IGN - Duck_Ya
So suddenly RF Radius changed from 60 - 40 % in patch notes :S.

Report Forum Post

Report Account:

Report Type

Additional Info