2.1.0c Patch Notes (Restartless)
Woo! Thanks for the ice bite fix! :D
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Thanks for the fast Bladefall fix, i was already wondering why it behaved so strangle sometimes.
As for the Deadhand nerf: i believe it is highly necesarry, having acknowledged several high level rips due to it - and brings it more in line with the addition of the instance-wide cooldown for burst damage abilities - less one-shotting. |
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Bladefall won't cast after a certain range from the character in one direction (well within screen limit still) but cast in another. It's very annoying.
IGN: MyOtherRangerDied // DontBeStupidAndDieAgain // GenericSporkerWitch
https://google.com |
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Muchas gracias por su esfuerzo y dedicación
saludos cordiales =) a hora a disfrutar del juego.... |
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" +1 on this, it's INCREDIBLY annoying when you just randomly stop casting. I did some testing and this is the range where you can cast...
Spoiler
"%^#*##*%$#&^&(&(%$^*&" - Flameblast 1.0.4 Last edited by easymagicoz#0309 on Dec 13, 2015, 1:59:22 PM
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" I was playing around with a char using Soul Mantle yesterday - My first reaction was "Yay they've eased the tax on it!" It was still cursing you when you're totems were destroyed, but not when they expired - Frankly I felt this was a far fairer negative effect that the usual almost permanent 3+ curses on you while using it. The mini game then becomes watching your active totems and re-casting to prevent a totem death rather then mindlessly pressing one of your "removes curses" effect pots every 5 seconds. Didn't play long enough to notice curses were only limited to one though, now that would be rather OP :) Last edited by Ouchy#5230 on Dec 13, 2015, 9:48:41 PM
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Cast on Critical Strike doesn't cast the spell Essence Drain. if it did, i could test it out.
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Keep up the good work, loving the league so far.
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awesome!
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" Holy schnitzel that nerf! "What's do you what?" - Kira of the Maraketh
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