Changes to Past Leagues at Zana
It would have been really nice if GGG made it possible to run more zana mods on a single map, to make the map more difficult and rewarding ---> more fun.
I hope that they will do it someday. |
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I don't get what is "interesting" about having certain league mods not be accessible for zana for 3 months straight.
Last edited by PritzlPoppers#2961 on Feb 23, 2016, 9:37:24 AM
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" 10000000% They should create new "League Seasons" similar to racing. Separate from the leagues. Because 3 months is honestly way too long. Of course, this entire manifesto could've been written in two words, "Because economy" Overall, I dislike the turning off of mods because I guarantee that Domination is going to be super rare and super expensive. Team Won
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" " " FYI: It's not a fantasy story, it's a cosmic horror story.
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" +1 What this guy said. Removing content for such long periods of time seems unnecessary. This approach seems as if they don't have the time or resources to get it done/balanced and included. If it was on a schedule it would add more interest and player retention. Changing the available mods on a regular basis throughout a league would keep people looking forward to and planning for it. Its a shame they remove large amounts of content (warbands/tempest/shrines/talisman) that they worked hard on and was a focus for entire leagues or gate them off to expensive mods. Lab is 0 fun. Free the ascension points from lab
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" What is 15% beyond chance? when you kill enemies close together is will bring beyonder.... and will beyonders drop maps this league? it must have a chance with the risk.... The real king of the hill - ASSZERKER CoC - high life, insane damage and clear speed IGN: ascendant_broken_heart, thread number: 1608112 Last edited by rel4us#7549 on Feb 23, 2016, 11:08:22 AM
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" +1 I can't understand this content gating. You GGG put so much love and work into all of this and then you prevent most of your player base to experience it. I can understand doing it in temporary leagues where competition takes place and hardcore players, no-lifers and streamers need challenges. But for most of us it's impossible to level masters to 8, grind enough ilevel 75+ Talisman, reach tier 10+ maps,... within 3 months. We could do this however in permanent (Standard/Hardcore) leagues where we have all the time we need to experience, enjoy and appreciate all the amazing content you have created. Please reconsider, stop gating content and give us the chance to work toward and experience it. Thank you! PS, consider this: in a temporary 3 months league I have no use for 10+ stash tabs or additional character slots. If I want to go after the challenges or high tier uniques I have to focus everything on 1 or 2 characters. When I eventually get them the league ends leaving no time to try builds around them because of course I don't want to miss the next league. I have almost no reason/incentive to buy. In permanent leagues however I do because I will keep all the good gear I find for future toons (I even stash multiple copies of the same unique for 6-linking and/or with different socket-coloring). But my collection can only grow if I have access to the content and all the league specific uniques. Last edited by fae76#3960 on Feb 23, 2016, 1:01:54 PM
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I think we should disable classes from the core game from time to time. Rotate them.
June can be Templar month. Never underestimate what the mod community can do for PoE if you sell an offline client.
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Domination gone, Ambush nerfed. Looks like more direct hits to streamers who level their 100's in a matter of days, with me and probably many others being nothing but collateral damage.
I'm not happy. [s]only mindless sheep think labyrinth is OK to have in PoE.[/s]
okay nevermind labyrinth, fix dx9 blackscreen instead... |
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I dont think I ever used Zana mods or ever will tbh. I prefer to keep my chaos orbs, not everyone is rich to spend choas/exalts.
Closed Beta Member.
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