Path of Exile 2.2.0: Ascendancy Patch Notes

Oof, the crit multi nerf is going to hit a lot of people really hard. Obviously, it will be countered by the power creep from the ascendancy classes and new gear enchants, so I don't think that anyone's going to find their previously tenable characters no longer playable. But still, I'd hate to be one of the people who spent hundreds of exalts on gear which is now stuck in an obsolete and underpowered mathematical framework. Ok, maybe I wouldn't hate to be someone who could spend hundreds of exalts on anything, but it's still a kick in the nuts.

And even if a divine orb can be used to update gear (not mirrored or corrupted), and even if doing so will not also wreck the other well-rolled stats (2 big "if"s), the cost of divine orbs will be prohibitive to most casual players. No one is going to use a divine orb to fix a piece of gear that's worth less than a divine orb.

Be honest, was this whole overhaul just intended as an underhanded way of nerfing legacy Facebreakers, now that Rigwald's curse makes their crit multi stat not completely irrelevant?
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hobla wrote:
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ivkoto77777 wrote:
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hobla wrote:
God i enjoyed so much reading those standard players & meta op bitching :)))) .Play leagues and try out some hipster/not so popular 1 million crit builds. This patch is perfect for me, thank you GGG !



Well fuck you too!


calm down and enjoy the game, all the best !

I really hate people who tell others how to enjoy the game. "Play this", "try that"...

+1 to ivkoto7777
Really disappointed about Fracture getting removed it was the funniest map mod, also the monsters needs a serious buff of life in maps, i can't even feel my damages and with the sub classes it will be even worse
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Arcade__ wrote:
When you did the Earthquake skill reveal you had mentioned that the less duration skill gem was going to get a more damage modifier on it. Was that idea scrapped or not mentioned or just put on the shelf until a bit later?



The Less Duration Support Gem now grants 20% more damage to supported skills at Level 1, increasing to 29% more damage to supported skills by Level 20. This change was made so that this support gem is a good option for Firestorm, Icestorm, Lightning Warp, Storm Call and similar skills. its in the patch notes.
Have been watching the prices of Vinktar's and the Agnerod staves for the last couple of hours. This is simply retarded!
I really hate people who tell others how to enjoy the game. "Play this", "try that"...

+1 to ivkoto7777[/quote]


LOOOOOL. Did you read what i wrote ? Try out some hipster/not so popular 1 million crit builds - means do not play what is op atm because we all know it will get NERF at some point. I didn't tell anyone how to enjoy game or to play "this" or "that" build. If you think any op thing won't get nerfed sooner or later you know nothing about POE. Same goes for for one character/build - not a game for you from start. Should i also point out that we all get full respec , so if you really wanna play your ONLYONE build, you can adjust it ?! Cheers
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Dos_Fafner wrote:
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fae76 wrote:
Spoiler
I’m looking forward to Ascendancy and think the Subclasses are a great addition to the game. Thank you very much GGG. Unfortunately, this is also where my excitement ends however.

[1] I can’t understand why GGG has to gate content behind RNG (maps), Zana or temporary leagues (bosses, league-specific uniques,…) and I despise this. By the time most of the player base has grinded enough to finally access this great content or has the required gear to play the build they like to play the league normally ends. I understand that we need temporary leagues for all the players that seek competition, I’m fine with that. For the rest of us, please let us enjoy all this great stuff in the permanent standard/hardcore leagues.

[2] I can’t understand GGG’s balancing and item creation policies. Why introduce and hype some really powerful item in league X (e.g. Vinktar’s) to nerve it to the ground in league X+1. A lot of uniques in PoE are either very strong or not worth picking up at all. Normally the former especially T1s get nerved based on popularity to the point where they become either niche and the majority moves on or until they are not T1 worthy anymore. The later receive no love at all. Seriously for the big majority of the player base it’s near impossible to acquire one of the powerful ones in a 3-month league. If one is lucky enough and gets one, for god’s sake let them have fun and let them feel powerful! There is no need to nerve things. This is also true for Standard, instead of nerving items you could simply introduce harder content and let people have fun & challenges at the same time.
I have been playing Magic the Gathering for nearly 20years now and this game obviously has more combinations than PoE ever will yet nerves/bans are very rare there even for type 1 players yet the game has near perfect balancing.
I would love to see set items. I would love to see more uniques that scale with player-level.

[3] I really love new content but instead of more and more new gems that feel and play the same as existing ones I would rather see new mechanics. I would rather see broken things fixed and bad mechanics improved, e.g. how about improving targeting of single-target skills?

[4] One-shots! I despise these. These days one-shots are everywhere in PoE, players one-shooting 90% of the content or dying to one-shots 9 out of 10 times. Please GGG there must be better ways to create challenging content.

[5] Please improve your Netcode! Desync is still a reality even with lock-step mode. You can easily see this while using movement skills or using single-target melee attacks in conjunction with Resolute Technique. Opening strongboxes often leads to huge increases in RTT leading to unnecessary deaths.

[6] Ground effects and pebbles! If one can’t see Malachai’s traps due to too many ground-effects (shattered ice, corpses,) something is wrong. When skills like Lightning-Strike don’t hit because of pebbles something is wrong. When players die after opening a strongbox due to a Blink Arrow click on an invisible pebble (under a corpse, shattered ice, outside of your light-radius) something is wrong.

[7] Please don’t forget/ignore players playing in permanent leagues. Starting from scratch every 3 months is not everyone’s cup of tea nor is competitive gameplay. Some of us prefer trying new builds, playing self-found, perfecting toons,… You can find reasons for that all over my post.
I would love to see all the monsters, shrines, mods ever created and all the content popping up randomly during normal gameplay or within maps in permanent leagues.

Despite all of my critics PoE is a great game. Thank you for that and keep up the good work.



+1. This might be the first post ever where I think I agree with everything in the post.


Thank you :-)
Rly cool, i'm excited for this expansion... great work guys :)
wow awesome patch!
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weezamon wrote:
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Sexcalibure wrote:

i dont think any other skill in the game has ever suffered from a 55% less damage nerf.


dom blow never got a 55% less nerf

level 20 dominating blow before 2.1: 20% more minion damage
level 20 dominating blow after 2.1: 35% less minion damage

dont talk if you dont know shit

http://pathofexile.gamepedia.com/Dominating_Blow
ZiggyD is the Labyrinth of streamers, some like it, some dont, but GGG will make sure to push it down ur throat to make you like it
Last edited by Sexcalibure#7575 on Mar 3, 2016, 2:13:52 PM

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