2.2.0f Patch Notes

"
tokimeki2003 wrote:
Dam was hoping for the additional content patch~



Performance and stability has to take precedence over content, but thanks for the interest in the content. :-)

Are the client crashes in lab being looked into?
Quoting Saltychipmunk:
...I look at the new act 5 boss where you have to hide behind the statues to survive the bullet hell and all I can think is... how the fuck are zombies going to survive that?

They don't know what hiding is... they don't know what dodging is... they are morons.
"
Qarl wrote:
"
FliegenTod wrote:
When do we get the free ascadancy points for standard?


I believe they are being worked on. I can't give you a timeframe, sorry. It won't require a patch.


Thx for the update. Good the hear its not off the table.
ooops...and it's a ranger again
Gotta love updates that are unannounced now...
I've been having an insane amount of disconnects and all around performance problems lately. I believe there are memory leaks all throughout the labyrinth and RAM usage has been through the roof.

Are these issues being at least partially addressed in this quick patch? And are you guys seeing these same sorts of problems?
Fix Leapslam please !!!
Is volcano fixed already?
Have you fixed Volcano map bug?
177
"
tokimeki2003 wrote:
Dam was hoping for the additional content patch~


The game is still constantly crashing for tons of players and you want more content less than a week after the release date? Let them fix the game first.
It's nice to see fast patch like this, good job guys :)

Report Forum Post

Report Account:

Report Type

Additional Info