2.2.1e Patch Notes
" They don't post estimates because it's usually 1 to 3 minutes. Major game updates with the release of an expansion could have a 15 minute downtime. If the game ends up down for 45 minutes, the longest I have ever seen, we get an incident report detailing all the technical reasons for the downtime, and explanations of what changes to procedures will be made to ensure it does not happen again. No online game comes close to their openness and efficiency. | |
Getting disconnects every few minutes. Lost two maps already, afraid of losing more. Nice patch!
Mirror of Kalandra?
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20%? I hope its not a mini-joke...
Thank you! you don't know how much difference that would make for me. After a few areas, RAM usage grows up to 90% on my machine (together with firefox and a few minor programs) and stupid windows starts complaining that I should close some. Great news! (now some reduced graphic effects maybe? *pretty please*) Dynamit,
Architekturkritik, die man tatsächlich sieht! Farin Urlaub http://www.dailymotion.com/video/x2nz5q9 |
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Moving back to Germany for better connections to GGG server in a week, but thanks anyway. ;)
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oh noes, now they are nerfing the game's memory usage too, there must be an end to this, ggg!!1111
age and treachery will triumph over youth and skill! Last edited by vio#1992 on Apr 1, 2016, 3:27:26 AM
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nice, now next please for South Africa!!!! I want to be able to play hardcore, and not worry about how my game plays in predictive with 250 ping
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Nice, hope this patch will fix my problems.
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Well... Will it uses 20% less memory, or 20% reduced memory ? Just to know how it'll stack with future improvements.
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what is the traceroute address for the Paris server?
Last edited by Antistes#4850 on Apr 1, 2016, 6:39:05 AM
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WTF did you guys do? It worked fine yesterday and today I can't even play.
It crashed my whole pc 2 times in about 5 minutes. Awesome patch :( IGN: Aidskever
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