Performance Improvements
This is an awesome post explaining how loading and game servers work. Very rare to see devs giving this kind of insight. Kudos.
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" You are a very funny Guy. Do you know that DX11 cant run on XP? Do you know that in 2013, 35% of the computers were still running on XP? and in 2016 they are still 11%, YES RIGHT NOW. Vista had a very low success and so directX10 was not usable by a majority of player. Seven had a great success but So if you make only a dx11 client, the XP users cant play the game, you shot a bullet in your foot: less users, less success, less money, less fun, less everything. Poe Beta is already 3 years old. YEAH MAN. They had to keep in mind thoses 35% user, especially because the developpement of the engine started years before the BETA and the xp users were atleast 50% at this time! and it requires a lot of ressources to make two clients. The easy, compatible, simple, practical way... was to make a dx9 one. It was a good choice because i was able to play on my old XP from 2014 to end of 2015. The damage you talk about is a fukin nonsense, they have performance in mind since the beginning and they know that the engine is defective from the very beginning. Thoo for a self made 3d engine, it's still a very decent demonstration of coding, especially with so little time and coders. They will never ever fix it completely because of licences, lack of money, hands and knownledge. You sall remember, it's an independant company with independant self made engine. A lot of of independant games use unity or similar but thooses games NEED to pay some licenses for commercial uses. Poe's engine is so rustic, Gamebryo' engine ( skyrim, morrowind, oblivion ) is a roll's royce compared to it. ^ ok, this comparison is a bit dumb, if you ever tried to implement an internet/ peer to peer module in gamebryo .... I will never be good but always I try to improve. Last edited by Geisalt#1772 on Apr 6, 2016, 12:04:37 PM
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I wish every company was this honest, keep up the good work.
Just started playing again in perandus league and I couldn't believe how much the game has changed and improved. Last time I played I quickly dove into hardcore as I usually do with arpgs when I feel I have a good grip on the game. Now I'm still in standard after 2 lvl 90's and feel like I have much more to learn before stepping into hardcore. |
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Lots of interesting information.
I'm especially looking forward to the 64 bit version! :D Last edited by Apokalyxio#0699 on Oct 17, 2016, 12:04:35 PM
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Good to see performance improvements, perhaps there will come a day when maps with rain load smoothly :P.
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Again, nothing immediately about AMD users.
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AMD users are fine, the performances on my 4870 in 1080P was decent. Not that much badder than the 660 ti i bought after. And the 4870 is relatively old compared to the 660ti.
If you want to talk about driver optimization, ask AMD directly. GGG cant do much about it... Note that NVIDIA performances arent not that good either and the drivers use some tricky things that can reduce the visual quality. ( example the 16x anisotropic optimization is so bad, the flat textures are completley screwed at long range, it's not noticable in a recent game.) Amd has similar stuffs too thoo i noticed a difference between amd and nvidia in texture quality. I prefer the amd. Thoo i noticed thoses differences in 2012, therefore it could be completely outdated. right now i have a 980Ti and i can tell that the anisotropic filter Sucks for real. It aliases the textures, a big shame. I will never be good but always I try to improve.
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Any word on if GGG is going to continue with the ISP they are using now or say enough is enough and find some-one else? if that is even feasible.
"Blue warrior shot the food"
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First
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This is a wonderfully informative post. I really appreciate the transparency around the issues and the solutions you have planned. Keep up the awesome work! Perandus is one of my favourite leagues to date.
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